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Making "LCD, Please"

187 点作者 kvnhn超过 1 年前

9 条评论

donatj超过 1 年前
I would love if there were an actual physical device released. Not for me but for my wife. It would make an amazing gift.<p>I never got very far in &quot;Papers, Please&quot; and found the experience very stressful. For my wife though it was kind of an introduction to gaming. She saw me playing and thought it looked interesting. She ended up being immediately really good at the game and got kind of obsessed playing through it umpteen times. This lead to her getting into Overwatch (RIP) and many other games to a lesser extent.<p>A little device as a commemoration of this would be incredible.
agys超过 1 年前
For a personal project I also tried to have a custom segmented display produced… It was an amazing journey!<p>The PCB is being updated for a new ultra low power MCU (vs the current ESP32).<p>The only online document is this brief clip where it appears a few seconds in the very beginning:<p><a href="https:&#x2F;&#x2F;twitter.com&#x2F;andreasgysin&#x2F;status&#x2F;1525544668808749060" rel="nofollow noreferrer">https:&#x2F;&#x2F;twitter.com&#x2F;andreasgysin&#x2F;status&#x2F;1525544668808749060</a>
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xnzakg超过 1 年前
Wonder how hard it would be to implement in Shenzhen I&#x2F;O[1]. There is functionality for importing custom LCD designs so that part shouldn&#x27;t be _that_ much work (although the game logic probably would).<p>[1] <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;504210&#x2F;SHENZHEN_IO&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;504210&#x2F;SHENZHEN_IO&#x2F;</a>
bertman超过 1 年前
Related discussion about the game from 3 months ago:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=37052622">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=37052622</a>
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Waterluvian超过 1 年前
For me, the most frustrating part of trying to publish games that run in the browser is how poorly Phaser and Pixi handles different resolutions.<p>There’s no comfortable way to say, “at this ratio, fill as much of the page window as possible, and then scale the in-engine viewport so that we always show the same game area and same coordinate space. Just different sized graphics.”<p>You can kind of do it but you keep running into the fact that the engines want to work in a pixel space and you end up having to re-compensate for your zooming by rendering shapes, fonts, and other non-sprites at excessive resolutions.<p>Unfortunately I can’t get LCD, Please to run on my phone at all, which is another challenge: realizing actual browser and device compatibility.<p>I just want a really solid environment to ship very well-polished tiny games via browser so people don’t have to download and install anything. Ideally I’m not making users download 8MB of WASM as a wrapper around Unity or Godot (neither of which are all that reliable yet in a web context) Itch.io almost kind of sometimes gets us there.<p>Sorry, I’m not trying to complain. Just just really want this to work and I’ve tried so many times and keep giving up. Mini web gaming needs a killer engine, still.
wkat4242超过 1 年前
That game is so much fun. I wish they really made this handheld lol
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schobi超过 1 年前
I understand the goal of LCD aesthetics and going down the rabbit hole of &quot;how would that look like&quot; in this post.<p>But if you want a long battery life handheld console, why not consider e papers? You could keep the original game experience of judging text+image. No need to restrict the random faces. But I&#x27;m not understanding the epaper pricings - this seems a viable option for a self made printed game with BOM 50$, but not a mass market consumer game for retail 10$
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pard68超过 1 年前
Haxe has always intrigued me. I would never have heard of it if I had not tried to figure out how a game written in Haxe was doing a certain mechanic. It crops up now and then and is always so nonchalantly referred to, unlike something like Rust in which case the author &#x2F;has&#x2F; to tell us about Rust for a few paragraphs. (no hate on Rust, I love it)
m3kw9超过 1 年前
Is this to gauge interest for an actual product?