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W3C Community Group Draft Report – WebGPU Explainer

57 点作者 Emigre_超过 1 年前

4 条评论

kevingadd超过 1 年前
&quot;Each error scope stores only the first error it captures; any further errors it captures are silently ignored.&quot; is one of the worst design decisions I&#x27;ve ever seen. That means if code is expecting <i>one</i> error to occur, any unexpected errors that occur after it in the scope are unobservable. The only way to handle that would be to push&#x2F;pop tons of scopes.<p>How hard is it to make an array of errors instead of a single slot? What&#x27;s the upside of this other than laziness?
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astlouis44超过 1 年前
My team is bringing Unreal Engine 5 to WebGPU, to enable next generation browser games and 3D web applications.
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drfuchs超过 1 年前
Great. Now how do I call this API from WASM without any intervening JavaScript?
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Buttons840超过 1 年前
Soon, even our game engines will be written in JavaScript: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=_SCfNhyIo_U">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=_SCfNhyIo_U</a><p>Snark aside, the best resource I&#x27;ve found for learning WebGPU is: <a href="https:&#x2F;&#x2F;webgpufundamentals.org&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;webgpufundamentals.org&#x2F;</a>
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