THIS (<a href="http://www.mobygames.com/game/windows/kkrieger-chapter-1/screenshots" rel="nofollow">http://www.mobygames.com/game/windows/kkrieger-chapter-1/scr...</a>) Entire game (interactive demoscene) is only 96kb. It's all procedurally generated which is what demoscene is all about. Everything you see, sound, music, textures, models, is just code. No images or audio what-so-ever. Just algorithms that generate shapes within shapes, within shapes. Like fractals almost.<p>I was devastated to find the group's website is gone and the game's page no longer on the internet. For those of you who want to experience it I've got it on my server here: <a href="http://data.chrisnorstrom.com/hosting/kkrieger-beta.zip" rel="nofollow">http://data.chrisnorstrom.com/hosting/kkrieger-beta.zip</a>. They were probably the best group out there. Looks like they closed up show because their site theprodukt is closed for good.<p>I knew a really good Demoscene coder, and he introduced the culture to me. He worked on synthetic procedurally generated voices (which is really hard). But the problem is that the bar to entry is extremely high because it's all algorithms and the culture is all about fun, not profit. So the community stays small. Why spend months making lights and patterns react to music in a 64kb file when you can make a 200mb game or animated and sell it. The means do not justify the ends, thus most people will never know the awesomeness of demoscene.