Super cool, curious to see where you take this! I did some work on GPGPU for agent simulations for an RTS years ago ( <a href="https://www.youtube.com/watch?v=P4fKJIrv0J8" rel="nofollow noreferrer">https://www.youtube.com/watch?v=P4fKJIrv0J8</a> ). Doing things like pathfinding on the GPU gets tricky, especially taking into account how agents affect paths of other agents. Happy to jam anytime if you're brainstorming applications.