We don't really need anything new in this space, though.<p>We need a free/open Photoshop clone. We need a direct, one-to-one monkey copy of Adobe's product.<p>We don't need flights of fancy, we don't need to retrain existing users of image manipulation programs, we don't need to experiment. Adobe already has all the legwork done for us--the answer looks a hell of a lot like Photoshop and its interface.<p>There is zero--ZERO--reason to try to come up with a new interface when there is a perfectly good one in existence that just happens to be poorly distributed.<p>The place where GIMP has screwed up (and Blender and the like along with them) is in not parroting exactly the common tools in the ecosystem.<p>There are weird programs (Wings 3D, Paint.NET, etc.) that are able to significantly depart from conventions, mostly because they have very narrowly-defined functionality (something I don't believe anyone would ever accuse the GIMP of).<p>The GIMP developers should either focus on making a monkey copy (and ignoring everything else until feature/UX parity is achieved), or stop working on the project entirely so they can do something else for a while. Once the monkey copy is done, then innovate. Until then, stop wasting time with things nobody cares about.<p>I used the GIMP as my primary art asset creation tool for several years. It was miserable. The filters and procedural image generation stuff was awesome, but everything else was at best hard to use. Eventually I switched to Photoshop because it was a (comparatively) clean, tight tool with all the bullshit removed.