This is cool, but my big problem with games using techniques like this is that they tend to end up feeling soulless. I guess it would be fine for a game where the players create the soul of the game during the course of play (something like a Civilization game, or maybe an economic-focused RTS or MMORTS). But for games where timescales are short and you're not going to build anything yourself, map designers are better off, you know, designing.