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Can Microsoft Flight Simulator help me learn to fly or make me a better pilot?

410 点作者 ent101超过 1 年前

50 条评论

inoffensivename超过 1 年前
I&#x27;m an airline pilot and an instructor. If you spend thousands of hours in a flight simulator, you&#x27;re probably the type of person who will try to absorb all the information you can about flying airplanes. This kind of person will probably do well when learning to fly the real thing. There will be a lot of bad habits to break, not the least of which is a fixation on the instruments.<p>I do not recommend somebody go and spend time on a simulator to do their VFR training, it&#x27;s a waste of time. You will learn far faster in the real plane and your time not flying is better spent studying the books.<p>Just one (not so humble) pilot&#x2F;instructor&#x27;s opinion.<p>EDIT: for IFR flying, the simulator is very useful, but I would recommend using it under the guidance of an instrument instructor. It&#x27;s easy to pick up bad habits otherwise.
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amleon超过 1 年前
I have a VR setup with force feedback rudders and joysticks, and it has absolutely helped with my tailwheel and general stick and rudder skills. Another thing to consider is that you can safely simulate engine-out emergencies on takeoff. It’s quite surprising just how far forward you need to push the nose over!<p>Another thing that has been very enlightening is to read over accident reports and try to simulate the situation as closely as possible: over-weight, aft-cg, high density altitude, boxed into a mountain canyon with no way out… and you can see just how terrifying some of these situations are and if there was any way to get out of them.<p>The sim can be as realistic as you want to make it. One huge benefit for beginner pilots is to practice your radio skills with virtual ATC. When I was a student pilot, talking to air traffic control was sometimes much harder than flying the plane!
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yurisagalov超过 1 年前
Yes for instrument flying, but I would avoid it for your private pilot&#x27;s license (PPL - first license).<p>Your PPL is mostly about &quot;feeling&quot; the airplane and looking outside the window, not inside the plane at your instrument cluster. You&#x27;ll pick up more bad habits than good from flying in a sim for your PPL. It&#x27;s not that these bad habits can&#x27;t be fixed, but it&#x27;ll likely actually _add_ time to fix them.<p>After you have your private license, by all means, use a sim to help you get familiar with an unfamiliar route&#x2F;airport&#x2F;etc. I&#x27;ll often even watch YouTube videos of landings at airports I&#x27;m not familiar with.<p>For your instrument rating a good sim can actually be quite helpful. You&#x27;re exclusively looking inside the plane, setting up radios, approaches, VORs, GPS, etc. Having an intimate familiarity with how your various automations work can help.
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mmaunder超过 1 年前
Yes. I passed my instrument rating earlier this year by using MSFS and X-plane integrated with PilotEdge and working my way through several I ratings on PE. Lots of additional studying by reading the entire Jepp IR book and using Sheppard for review before the written. Also a ton of flying under foggles practicing everything in the standards and making it second nature. Checkride was gnarly in Kansas noon convection turbulence but passed. Sims with PilotEdge help big time on learning to copy clearance, departure, en route and shooting the many approaches available. Also helps to stay current and to review a challenging approach before doing it for real. And it can somewhat help with G1000 avionics programming but it’s not exactly the same - more of a general guideline.<p>I’d avoid Vatsim. Sorry fans. I just don’t find it’s up to the same standard in realism and professionalism. Also lots of controllers who don’t know their stuff.<p>Also avoid getting sucked into the gamer aspect of flight sim. You have to actually be training in real aircraft and studying and supplement with sim.<p>Active pause is great for avionics programming, VOR nav and more.<p>You can do it all with a joystick. Pedals and yoke are pointless because sims can’t simulate things like turbulence or crosswind landings.<p>An RTX 3xxx GPU is plenty. I used a laptop RTX 4090 and desktop 3 series gpu.<p>Lastly if you actually do an instrument rating, learn how to calm yourself with a slow breath in and a slow breath out and never quit during the checkride, no matter how hard it seems. You are PIC and the DPE is pushing your limits, so assume you’re alone, breath deep and work the problem. Real life single pilot IMC is intense so this is the way.
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ipsum2超过 1 年前
Someone successfully hijacked, flew, and did a barrel roll on a plane just from learning from video games, though it&#x27;s not clear if it was Microsoft Flight Simulator:<p><a href="https:&#x2F;&#x2F;www.seattletimes.com&#x2F;seattle-news&#x2F;video-games-pilots-wonder-how-plane-thief-learned-to-do-aerial-acrobatics&#x2F;" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.seattletimes.com&#x2F;seattle-news&#x2F;video-games-pilots...</a><p>Though there&#x27;s some skepticism here:<p>&gt; Some of Mr. Russell’s actions, such as knowing to be at a certain elevation to perform certain aerial moves, suggested he may have learned them from a flight simulator, Mr. Todd said.<p>&gt; “It’s highly improbable, but not impossible, that he never had a lick of flying except other than in a virtual world,” he said.<p><a href="https:&#x2F;&#x2F;www.nytimes.com&#x2F;2018&#x2F;08&#x2F;12&#x2F;us&#x2F;richard-russell-q400-flight-simulator.html" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.nytimes.com&#x2F;2018&#x2F;08&#x2F;12&#x2F;us&#x2F;richard-russell-q400-f...</a>
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dimastopel超过 1 年前
I just got my PPL a year ago. My instructor did a survey among all students who got the license and among other things asked 1) how many flight hours did it take you to get the license 2) did you play with a simulator in your spare time. There was a clear inverse correlation between the two, meaning that those who did play with the simulator had to use less hours to get the license.
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EMM_386超过 1 年前
Yes.<p>I say that with 100% certainty based on my own experience. I was using Flight Simulator in the late 80s.<p>I used it for 10 years, and it inspired me to become a pilot. I ended getting various ratings (private, instrument, high-performance, commecial ...).<p>I knew how to fly an ILS before I had my introductory flight in a Cessna 172. I knew what I was looking at and not bewildered by all of the unfamiliar gauges.<p>It&#x27;s not going to help you land a small plane when the winds are 160&#x2F;17G25 and it&#x27;s a crosswind. That you have to experience. But I could fly to the nearest VOR on the first day.
w10-1超过 1 年前
The key thing about flying is that you as pilot are responsible, for people&#x27;s lives. Everyone who flies has sufficient knowledge and skills, but many don&#x27;t have good decision-making, particularly under pressure.<p>You&#x27;re likely to learn some bad habits from self-teaching in simulator, but those mostly can be unlearned. The real problem would be having excess confidence. That&#x27;s the #1 killer.<p>Flying a real plane in challenging situations should frankly scare you into being a stickler, and staying well clear of your personal limits.<p>If you want to be a good pilot, start with 10+ hours of glider training and then train on something other than a Cessna high-wing (which takes almost no skill for stall recovery).<p>And for knowledge, learn the fundamentals from the FAA books (not the internet or experience in a simulator).
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simonjgreen超过 1 年前
Yes, with caveats.<p>If you want the experience to be genuinely useful you really need to go all in. Head tracking or VR, charts, pay for an ATC service (not VATSIM, sorry), plane models that are extremely complete and complex, and decent yoke&#x2F;pedals&#x2F;throttle setup. Then turn off every single assist and dial up all the realism. And even then you need to take everything you experience with a pinch of salt.<p>I used FSX while I was learning to fly, with a setup part spec’d with my instructor. Once I was around 10 hours in real flight it became meaningfully useful to augment with sim as well. Especially things like flight planning, leg timing, checklists, etc.<p>Two other things it’s especially useful for is learning the Garmin (again needs paid addons) and for practicing approaches.
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jcalvinowens超过 1 年前
Flying a real airplane is easier than flying a simulator, because you have so much more sensory input available. Because of this, you are likely to teach yourself bad habits in the simulator that will be expensive to unlearn in a real airplane. If you insist on doing it, read &quot;Stick And Rudder&quot; first: <a href="https:&#x2F;&#x2F;books.google.com&#x2F;books?vid=ISBN9780070362406" rel="nofollow noreferrer">https:&#x2F;&#x2F;books.google.com&#x2F;books?vid=ISBN9780070362406</a><p>As other comments have observed, the most motivated students tend to be the ones who go to the extra trouble to use simulators: it is possible the simulators are useless, and students who would otherwise be successful just tend to seek them out.
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JamilD超过 1 年前
Procedures and flows is a big one. It really helps for understanding the &quot;flow&quot; of processes and making sure you don&#x27;t spend too much precious time in the cockpit repeating the same things just to try to get in the habit of e.g., the flow of engine start, going through your checklists, doing crosswind corrections, etc.<p>For the feel and the mechanics of flying VFR, there&#x27;s nothing you can do except build that intuition, feel, and muscle memory in the aircraft itself. But I disagree it&#x27;s useless for all aspects of VFR training.
esperent超过 1 年前
I&#x27;ve never played MS Flight Simulator, or flown a plane. However, I am learning guitar and I&#x27;ve discovered there&#x27;s a whole range of games that are designed to teach you to play guitar. I&#x27;m currently working my way through one called Yousician which also does ukulele, bass guitar, and I think singing and piano too.<p>Rockstar is another one, but I couldn&#x27;t get it to work well with a classical guitar while Yousician seems to be amazingly good at hearing the notes I play.<p>It&#x27;s not a complete guitar teaching tool - it doesn&#x27;t replace simply practicing songs by myself without looking at a screen, which is probably the most important type of practice for any instrument. It also doesn&#x27;t teach that much music theory, although it does cover the basic better than I expected. But it does one thing amazingly well. It motivates me to practice, especially at the beginner level where I&#x27;m not making any particularly nice music, and it&#x27;s teaching me a lot of the basic coordination and muscle memory while doing so. It also provides carefully curated challenge levels, which I can pick from depending on my current learning level and, just as important, how I&#x27;m feeling at that moment.<p>I think flight sims would be similar. They can&#x27;t replace the genuine experience of flying a plane, of course. But we human learn well in a multi-modal manner. We can memorize a route by flying over a virtual map. We can memorize steps to land a plane, or to take off, in a game, even if they are not complete, and then apply what we&#x27;ve learned to learn the real thing quickly in an actual plane.<p>My experience over the last few weeks with Yousician has made me far more interested in the idea of gamified learning. Besides music, flight sims, orbital mechanics (Kerbal Space Program), and a few small code games like Flexbox Froggy, are there any other good gamified learning games?
neilv超过 1 年前
<a href="https:&#x2F;&#x2F;wiki.flightgear.org&#x2F;FlightGear_Flight_Academy" rel="nofollow noreferrer">https:&#x2F;&#x2F;wiki.flightgear.org&#x2F;FlightGear_Flight_Academy</a>
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gilbetron超过 1 年前
Years ago I worked on a flight simulator for the Air Force and talked to a lot of people (pilots, instructors, etc) about them. The general findings are that simulators are terrible for learning the physical skills of flying, and in fact can result in negative learning that must be &quot;unlearned&quot;. However, our simulator was a procedural trainer - turns out there&#x27;s lots of weird and complex procedures needed to learn to fly, and simulators are great for that because you can controls the situations and create really great learning environments.
daly超过 1 年前
I have about 2000 hours of flight simulator time starting from when it first came out. I really miss Meigs field.<p>I signed up for private pilot lessons.<p>The first day with the instructor I did a walk around inspection, started the plane, talked to the tower, did a taxi and takeoff.<p>The instructor let me fly for a while then put me &quot;under the hood&quot; so I couldn&#x27;t see, said &quot;It&#x27;s my airplane&quot;, took control and flipped it all around, and then said &quot;Your plane&quot;. The flight controls were all I could see. I could see that I was in a dive with rotation so I cut the throttle, centered the stick and kicked opposite rudder until the rotation stopped then regained level flight.<p>The flight instructor said that was &quot;pretty good but could be better&quot;. I asked him if this was a first-day test for a private pilot&#x27;s license. He was shocked. He thought I was going for an instrument rating. I pointed out that this was my first time ever in a small plane and first time ever as an actual pilot.<p>The lessons got easier after that :-)<p>So, yeah, if you spend a year&#x27;s worth of time in the sim it will help a lot.
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rpmisms超过 1 年前
Sims can always help build technical knowledge, but usually lack the practical aspect. Sure, you know the ingredients for a takeoff, but can you execute in a real cockpit? Again, great for learning the ingredients.
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lsh123超过 1 年前
The purpose of initial training is to teach the pilot how to fly a plane “by feel”. The best PC simulators still lack the details: How does wind sound change with airspeed and AOA? How does wing tell you it’s about to stall? How does the engine sound when you lean it? Etc. I learned to fly in a Citabria with basic VFR instruments (not even a six pack!), and my instructor closed instruments all the time teaching me not to rely on instruments while flying VFR. These lessons helped me a lot over years. I fly seaplanes in the summers that usually have basic vfr instruments only and it is a lot of fun.<p>Simulators are fantastic for learning instrument flying. I try to practice on a simulator at least once or twice a week - just a quick flight with 2-3 approaches to minimums. But it helps to keeps the scan going and also practice various failures in a safe environment.
scarier超过 1 年前
Story time, a decade or so ago at one of the Naval Air Stations where they conduct intermediate&#x2F;advanced jet training. The base did a community outreach event where they invited the aerospace club from a local school (basically an extracurricular program where they played a lot of MSFS) to spend an afternoon in the T-45C simulator. This being Naval Aviation, each guest had the opportunity to attempt a carrier landing. Most of them sucked at it (of course they did--it&#x27;s hard enough for experienced pilots). The last person to go was a tiny hispanic girl, maybe a fourth-grader. She needed to sit on a stack of NATOPS manuals like a foot thick to be able to get to the design eye height, and was unable to reach the rudder pedals or pretty much anything other than the throttle and stick. She trapped on her first try. No idea where she ended up, but I hope that she&#x27;s at least had the opportunity to become a pilot by now.<p>Anyway, I think simulator training is fantastic procedural training (normal, emergency, and instrument procedures in particular, but a good sim with force feedback should instill good habit patterns regarding trimming the aircraft in response to throttle&#x2F;configuration changes and lots of other things). I&#x27;ve never been impressed with full-motion sims though--lots of stick-and-rudder skills really need flight hours to build still.
null0ranje超过 1 年前
Flight sims are great for exploring unfamiliar airports, practicing IFR procedures, cockpit orientation (to a point), and other routine tasks. They are terrible for learning to fly, and in fact are detrimental to the task, since it teaches new students bad habits, like keeping their heads down and focusing on instruments.<p>I fire up the sim occasionally, but I don&#x27;t pretend it&#x27;s a digital analog. Instead, I treat it like it&#x27;s a different aircraft entirely, including simulating preflight checks and running checklists.
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zrav超过 1 年前
Here a certified flight instructor compares his experience teaching MS Flight Sim users vs DCS users. Anecdotal as it might be, he notes a clear advantage to the DCS users in the areas of situational awareness, intuitive flying skills &amp; energy management, instrument scan and communication: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=OztTnzPEyP4" rel="nofollow noreferrer">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=OztTnzPEyP4</a>
kashunstva超过 1 年前
When I got my initial initials rating, home flight simulation was of low quality and I didn’t spend any time on it. Things were a little more advanced when I did my instrument rating. It was all good practice but doing holding pattern entries from different courses relative to the hold was invaluable in improving my situational awareness and confidence. Definite plus in staying ahead of the aircraft on instrument approach procedures.
DarkmSparks超过 1 年前
XP12 is better, not least because it can be certified for logging &quot;real world&quot; flight hours.<p>Looks pretty to:<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;_GzhwJMFDHk?si=IzK8VttO9P58myk-" rel="nofollow noreferrer">https:&#x2F;&#x2F;youtu.be&#x2F;_GzhwJMFDHk?si=IzK8VttO9P58myk-</a><p>flight sims in general have come a long way in the last 20 years, VR and XR have completely changed the dynamic, there are even EASA approved VR helicopter sims now (that are actually used for certified training)
pizza234超过 1 年前
There are posts of students sharing their experiences using flight simulators to enhance their flight training; they discuss their perspectives on how these simulators have been beneficial in their practice and learning process.<p>I was aware of one, but couldn&#x27;t find it. Here&#x27;s another interesting one: <a href="https:&#x2F;&#x2F;fsnews.eu&#x2F;using-msfs-for-flight-training-helped-pass-private-pilot" rel="nofollow noreferrer">https:&#x2F;&#x2F;fsnews.eu&#x2F;using-msfs-for-flight-training-helped-pass...</a>.<p>This is the conclusion:<p>Did my home simulator help me save money on flight training? Yes and no. I passed my Private Pilot checkride after just about 4 months and 68.9 hours in my logbook. According to the FAA’s statistics, the national average is 75 hours, and my instructors at my Part 61 school say that their typical students are generally around 75-80 hours. Therefore, I would put my “graduation” on the slightly low side of average. I think that I can certainly attribute some savings to the sim – learning the Garmin avionics, for example – but it is difficult to tell with certainty. [...]
simonswords82超过 1 年前
Yep, I&#x27;m a pilot and have been working on getting my instrument rating out of London Southend airport in the UK.<p>I purchased the London Southend airport upgrade to make the airport more realistic.<p>I have the exact same Cessna 172 that I fly (with steam gauges, not a modern glass cockpit).<p>And for the low low price of £FREE compared to circa £250 per tacho hour I can test my heart out on the exact test that I need to pass to get my rating.
willhackett超过 1 年前
My former partner is a pilot and would train new routes on flight simulator. I thought it was amazing the level of detail could be that helpful.
mongol超过 1 年前
What would be the most troublefree way to get a decent MS Flight Simulator setup? For example, does it exist on the XBox?
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nivenhuh超过 1 年前
I’m an instrument rated private pilot.<p>The things I like about flight simulator:<p>- it’s great for checking out an unfamiliar area you’re flying to<p>- you can connect ForeFlight to it, so you can use your digital charts &#x2F; EFB in the same way you would in the cockpit<p>- you can get really good IFR approach practice in<p>- with head tracking (or vr), VFR flight is pretty accurate to the real thing
david422超过 1 年前
I got my PPL. I didn&#x27;t spend much time in MSFS, but I will say I had a much harder time practicing landing in the sim than in real life. Being able to look out the window, glance around, actually judge distance, etc. for staying in the pattern was much easier in a real plane.
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AYBABTME超过 1 年前
Just flying a plane isn&#x27;t that hard, and just landing it not that harder. Doing it well per specs is hard and requires butt in the seat time. You just can&#x27;t feel everything in the sim, like the gust of winds as you approach the runway, or the sudden acceleration in falling as you lose too much airspeed when trying to land, or the balloon near the runway. It&#x27;ll all be simulated and you can see it with your eyes, but that&#x27;s a long shot from being able to do it all in real life when all your senses are involved.<p>I&#x27;m sure given enough sim practice you can get most of the way there but probably with exponentially more repetition.
kjs3超过 1 年前
I know some pilots (actual licenses, a couple of whom are commercial pilots) who tell me (non-pilot, don&#x27;t even pretend) they use MFS to get an idea of the approach to an airport they&#x27;ve never been to.<p>I know some pilots who tell me they use MFS to practice multitasking they various things they need to do to land the plane.<p>I know some pilots who tell me they use MFS to get familiar with the instrument layout on a plane they haven&#x27;t flown.<p>Every pilot I know says something to the effect &#x27;at the end of the day, MFS is a game and not a hard one...you can&#x27;t be a pilot without flying the plane and MFS doesn&#x27;t teach that&quot;.
talkingtab超过 1 年前
Learn to fly definitely. After hours with flight simulator a friend once took me up for a ride, the radio went out (not a big emergency) but I was able to do much of the flying while he dealt with the problem. Understanding the fundamentals made it much easier to step right in. As to being a better pilot, there was an A10 Warthog simulator for the Mac long ago. I was a passenger in a small private jet that did the U-turn-while-losing-lots-of-altitude thing and could see out the cockpit window. But I had already seen it and done it in the A10 simulator. Just my experience.
MenhirMike超过 1 年前
To quote the best Indiana Jones movie: Flying, yes. Landing, no!
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radar1310超过 1 年前
It can teach you bad habits more than anything. But at the same time it can teach you proper procedures if you use something like Pilotedge to learn proper ATC procedures.
langsoul-com超过 1 年前
I can yes, and we should advance simulations, both AR and VR to be even better.<p>There&#x27;s really tiers of simulation, from just reading or watching, playing a basic flight sim, playing a realistic one with joystick and rudder, VR or AR flight sim and then a physical cockpit.<p>Say what about AR simulations for surgery? Or bring a mechanic. Practice, in a realistic, and most importantly, low cost environment is a marvel of today&#x27;s world.
jillesvangurp超过 1 年前
I think the reality is that the type of people interested in flying will have spent a lot of time in simulators already by the time they start taking lessons and it really helps. You&#x27;ll already know what each instrument is, how to read it, in what order to do things, running check-lists, how to start the plane, taxi, navigate, etc. You&#x27;ll probably be a bit clumsy at the controls and be too focused inside the cockpit instead of outside. But that&#x27;s something that can be corrected in your first few lessons. And btw. focusing on your instruments is something you shouldn&#x27;t be doing in the sim either; all the visual queues are there to fly proper vfr. MS Flight simulator has lots of pretty scenery, which you can use to fly VFR and learn how to navigate by landmarks. If anything, it&#x27;s a little too pretty. Real life visibility is a lot more tricky. I fly x-plane myself and while less pretty, the flight model is awesome and it models the lack of visibility pretty well. And with some add-ons the scenery isn&#x27;t that bad.<p>And if you are flying IFR, it&#x27;s actually the opposite: you shouldn&#x27;t look outside (typically not a lot to see there anyway) and you can&#x27;t trust your senses. A lot of learning to fly is basically absorbing a lot of theory and knowledge. You don&#x27;t need a plane for that and simulators are great for putting all that to the test.<p>In any case, flight simulators are used a lot by actual pilots as well for practicing procedures, instrument approaches, etc. The backstory of X-Plane is actually that the person that created it (Austin Meyer) was struggling with getting their instrument rating and developed it initially as a way to help practice that. That was more than thirty years ago.<p>These days sims are a lot better and both MS FS and X-Plane are very usable for learning all sorts of things about flying. The trick with both is to stop treating them like games and start treating them like the real thing. It&#x27;s not perfect obviously but the planes will roughly do similar things under the same circumstances. If you fly by the numbers (speeds, altitudes, etc.), things like landings get a lot easier. You&#x27;ll get a lot of the same visual queues as in a real plane (too high, too low, etc.). X-plane is actually sold for commercial usage where real pilots log real hours that actually count to their ratings. The difference with the regular version is a USB-key that locks down some of the settings and a lot of hardware that you can buy yourself as well.
subhro超过 1 年前
One of the irritating things about simulators (barring FFS) is the amount of lag and lack of feel of air on the controls. MS Flight simulator will probably help you with non flying procedures and communication. Also, it is useful (partially in my books) when doing instrument training.<p>Otherwise you are better served with a Cessna 1x2 (where x = 5, 7 or if really pushing it 8) and a competent CFI.<p>Keep the rubber side down.
gadders超过 1 年前
Someone in the comments mentions that they use it when flying into an unfamiliar airport to learn the terrain.<p>I often wondered if Special Forces or Swat Teams could use an FPS for a similar purpose to learn the layout of a building they are going to assault or infiltrate. I&#x27;m pretty sure you could drop me anywhere in the first level of Doom and I&#x27;d know where I was.
traceroute66超过 1 年前
Ask any flight instructor, they&#x27;ll all tell you the same thing.<p>The one thing they hate more than anything else is ab-initio (i.e. zero hours) student pilots turning up who&#x27;ve spent time on the computer flight sim. It always ends up with &quot;the talk&quot; where the instructor politely invites the student to put a stop to their sim career whilst they get some real hours under their belt.<p>Basic flight training is done VFR, i.e. &quot;seat of your pants&quot;, based on visual environmental cues, combined with radio where required. The student learns to juggle the fundamental Aviate, Navigate, Communicate routine ... and its always evident who has come from a flightsim background, because they whilst they might be OK at <i>some parts</i> of Aviate they are scary at Navigate, shit at Communicate and just a complete liability when it comes to combining all three.<p>People coming from a flight-sim background have too many bad habits ingrained which need to be bashed out of them. Its a waste of everyone&#x27;s time, and its a waste of the student&#x27;s money because they are throwing money down the pan which could have been avoided if they spent less time sim.<p>Now, later on in your flying career. Once you get into instrument flight, then <i>CAREFUL</i> use of a flight sim can be useful. But in the end, there&#x27;s still no substitute for real-life.
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xyst超过 1 年前
A person was able to become a professional motorsport racer by fully immersing himself in a simulator, Gran Turismo [1]. Apply the same resolve and can likely do the same with flying!<p>[1] <a href="https:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;Jann_Mardenborough" rel="nofollow noreferrer">https:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;Jann_Mardenborough</a>
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snowsummer超过 1 年前
I used it for private pilot training and it is very helpful, and it&#x27;s also less expensive than paying for hourly instructor or flight time. You&#x27;ll still have to cough up money for actual hours, but MSFS is a great tool similar to visualization. You get what you put in.
wkat4242超过 1 年前
Yes but it is more likely to make you a terrible one without the right guidance by a real pilot. It teaches all kinds of bad habits. My instructor aldus told me off for chasing the instruments in VFR for example.<p>It can help, especially in VR but only as an addition to real flight training. That&#x27;s my opinion anyway.
kabes超过 1 年前
I have a PPL and I recently tested some simulators and I find them way more difficult than actual flying, because there&#x27;s no sense of distance and no motion. So maybe they&#x27;re a great way to learn IFR, but for VFR you would need a motion platform and VR goggles.
franky47超过 1 年前
The environmental benefit of practicing in a virtual environment rather than burning actual fuel is also a nice side-effect of having access to quality flight simulation software.<p>I wonder what other industries could benefit from digitisation this way.
stanski超过 1 年前
It helped me know more about the basics of flight, so I found it helpful. That and reading flight training books.<p>Did it reduce the amount of actual flight hours I needed to get my license? Probably not.<p>I think it&#x27;s more help when studying for your IFR.
IndrekR超过 1 年前
I was visiting local flight school and checked their FNTP II MCC simulators few years ago. Instructor told me they will not let any students do training on simulators before they have real flight hours.
flippy_flops超过 1 年前
I’ve wondered the same about flying drones. I ruined a drone once so then I spent a lot of time trying to learn on the DRS app but it feels almost impossible. Is that a realistic simulator?
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FerretFred超过 1 年前
Bearing in mind the number of times I&#x27;ve crashed - both during takeoff and landing - I&#x27;ve convinced myself that I&#x27;m not cut out to be a pilot... so, yes!
ForFreedom超过 1 年前
Consider this, driving a car on xbox&#x2F;pc compared to IRL
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thesaintlives超过 1 年前
I can say with all certainty that learning to fly a real plane will make you a better flight simulator pilot!
bluechair超过 1 年前
While we’re on the subject of simulators, I cannot recommend “10 Steps to Complex Learning” enough.