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Implementing a Minesweeper clone for the Gameboy Advance

41 点作者 Frictus超过 1 年前

2 条评论

kogus超过 1 年前
This code is surprisingly readable. For a Gameboy Advance, I expected piles of assembler. Many years ago, early in my career, I implemented a Minesweeper clone in Delphi. It&#x27;s still there, a testament to how terrible code can be, and how much fun it is anyway:<p><a href="https:&#x2F;&#x2F;sourceforge.net&#x2F;projects&#x2F;delphisweeper&#x2F;files&#x2F;delphisweeper&#x2F;version1.5.1&#x2F;" rel="nofollow">https:&#x2F;&#x2F;sourceforge.net&#x2F;projects&#x2F;delphisweeper&#x2F;files&#x2F;delphis...</a>
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aquova超过 1 年前
I&#x27;ve been following this developer for some time. They didn&#x27;t just create the GBA game shown in the article in Nim, they also created the Nim bindings to target the GBA. I&#x27;ve been meaning to make time and try it out for myself, and this might be just enough insight to motivate me to start.