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Genuary 2024: Generative Art / Creative Coding Month

69 点作者 tripzilch超过 1 年前

4 条评论

pierrec超过 1 年前
As someone who&#x27;s been making art with code for a long time, I&#x27;m under the impression that &quot;generative&quot;, in the context of computers and art, has had another change of meaning recently.<p>&quot;Making generative art&quot; now seems synonymous to &quot;giving a prompt to a black-box model created by a large corporation&quot;. Maybe Genuary is better described as &quot;algorithmic art&quot;? At the very least, you have to be aware that a wall of misunderstanding has appeared between people using different definitions. Maybe this is invisible to people inside a community, but this wall has appeared <i>around</i> the community and it&#x27;s probably not helping.
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tripzilch超过 1 年前
For the fourth time (since Jan 2021), we have prepared 31 inspiring code art prompts for anyone who wants to sharpen their creative coding skills during this monthly challenge.
Der_Einzige超过 1 年前
Related to this, many top AI conferences are calling for art for AI art exhibitions: <a href="https:&#x2F;&#x2F;neurips.cc&#x2F;Conferences&#x2F;2023&#x2F;CallForCreativeAI" rel="nofollow">https:&#x2F;&#x2F;neurips.cc&#x2F;Conferences&#x2F;2023&#x2F;CallForCreativeAI</a><p>I unfortunately didn&#x27;t go to NeurIPS this year, but I&#x27;d love to hear what it was like from someone who did attend.
zengid超过 1 年前
Edit: Hey my bad the prompts for Genuary are all for making visuals, but I suppose they could be interpreted for audio too. My bad, but I&#x27;ll leave my music-nerd rant below in tact in case anyone finds it useful<p><pre><code> ---------------- </code></pre> This is awesome, I didn&#x27;t know about this but I&#x27;ve been subconsciously preparing for it over Christmas break. Here&#x27;s what I&#x27;ve found useful:<p><i>Music:</i><p>- Eli Fieldsteel&#x27;s intro to SuperCollider course is fantastic. SuperCollider language is kind of nice. Function literals are simply curly braces, `{}`, and the last expression is returned. It has pipe&#x27;s for function arguments, so if you squint it kind of feels like Ruby or Rust.<p><pre><code> &#x2F;&#x2F; a silly function. Note that paren &quot;blocks&quot; make evaluating multiple lines easier ( x = {|num| num.squared + 42 }; y = x.(0); ) </code></pre> If you&#x27;ve only ever used JavaScript, there&#x27;s a lot of &quot;wtf is this shit&quot; moments, but otherwise it&#x27;s really nice. I feel like SCLang is super powerful and want to use it for some projects. Here&#x27;s Eli&#x27;s course playlist: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;playlist?list=PLPYzvS8A_rTYEba_4SDvRJyIyjKaDNjn9" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;playlist?list=PLPYzvS8A_rTYEba_4SDvR...</a><p>- Sonic Pi is built on-top of SuperCollider, but it&#x27;s MUCH easier to get started with making bleeps and bloops. Sam Aaron, who originally created Overtone (a Clojure front-end for SuperCollider) created Sonic Pi initially to teach kids computer programming and music, but now it&#x27;s turning into a pretty nice live-coding setup. The language is basically a DSL extension of Ruby, and although it&#x27;s very elegant, I feel like it&#x27;s a little nerfed in terms of a full language when compared to SCLang, so I&#x27;m sticking with the latter for now. High recommend checking it out if you&#x27;re new to making music or code. <a href="https:&#x2F;&#x2F;sonic-pi.net&#x2F;" rel="nofollow">https:&#x2F;&#x2F;sonic-pi.net&#x2F;</a><p>- This &#x27;Intro To Live Coding&#x27; vid from Alex McLean is great. Gives a good overview of a few fun tools out there that I won&#x27;t mention here for sake of time (check out Gibber and Hydra for web-based coding things. Gibber is really slick). Alex invented Tidal Cycles, which I feel is like god-tier in terms of power and conciseness. Maybe I&#x27;ll tinker with Tidal someday, but I want to start with SC. <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=-QY2x6aZzqc" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=-QY2x6aZzqc</a><p><i>Graphics</i><p>- Processing is a great place to start: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=4JzDttgdILQ" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=4JzDttgdILQ</a><p>- Great intro to programming shaders for art from kishimisu: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=f4s1h2YETNY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=f4s1h2YETNY</a><p>- Inigo Quilex invented ShaderToy among other things. I haven&#x27;t watched this yet but I&#x27;m sure it&#x27;s awesome: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=BFld4EBO2RE" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=BFld4EBO2RE</a><p>- Hydra looks pretty neat for live-coding graphics in the browser: <a href="https:&#x2F;&#x2F;hydra.ojack.xyz&#x2F;" rel="nofollow">https:&#x2F;&#x2F;hydra.ojack.xyz&#x2F;</a><p>I was really hoping to find a platform that would allow for integrating a programmatic &#x27;score&#x27; of music and drive visuals from it, like one step above just using the wave-form to trigger visuals.. I don&#x27;t know if I&#x27;ve found what I&#x27;m happy with yet.. I think I&#x27;ll try to hook up the OSC signals from SuperCollider with some visuals, but not sure. I want to use shaders if possible, and SC doesn&#x27;t really support that. Gibber seems great but I&#x27;m not sure. Maybe Tidal has it, but the Tidal lang might take a while to learn. I want to use raw frequency values for the notes as much as possible, and that&#x27;s really easy in SC. I don&#x27;t want to be stuck using midi notes.
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