When he talked about the inability to jump to certain places it reminded me of a powerpoint I read a decade or two back that discussed the disassembly of Skype. They used any and every trick in the book to make disassembly impossible, like calculating an int, feeding it to a cosine instruction and the result would be the jump distance. I tried finding the powerpoint but alas Google is garbage these days, maybe the author can find some hints in there to reduce the amount of code coming out of the compiler.<p>Wish I had come up with this compiler, great stuff.