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Diamond Subpixel Arrangement Simulator

92 点作者 firloop超过 1 年前

5 条评论

tomsmeding超过 1 年前
That 4K render of an iPhone screen is so uselessly accurate it's great.
评论 #38976879 未加载
DiabloD3超过 1 年前
Neat, but I kinda wish manufacturers would quit making cursed displays like this.<p>Either follow the existing convention, or try your best to hide the subpixels entirely.
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zamadatix超过 1 年前
This seems to treat one white dot as a green subpixel which bleeds 25% into the diagonally 4 adjacent red&#x2F;blue subpixel. I&#x27;ve always seen pentile subpixels represented as groups of 2 element subpixels <a href="https:&#x2F;&#x2F;geometrian.com&#x2F;programming&#x2F;reference&#x2F;subpixelzoo&#x2F;square_pentilediagonalGRGB.png" rel="nofollow">https:&#x2F;&#x2F;geometrian.com&#x2F;programming&#x2F;reference&#x2F;subpixelzoo&#x2F;squ...</a> or diamond shaped gorups of 4 subpixels, 2 of which are green <a href="https:&#x2F;&#x2F;global.samsungdisplay.com&#x2F;wp-content&#x2F;uploads&#x2F;2021&#x2F;11&#x2F;Untitled-design-2021-11-19T163245.312.png" rel="nofollow">https:&#x2F;&#x2F;global.samsungdisplay.com&#x2F;wp-content&#x2F;uploads&#x2F;2021&#x2F;11...</a>. In either case, the green subpixels tend to be smaller in response to their increased prevalence.
Retr0id超过 1 年前
The colour tinting of the mac icon and folder examples implies that their code isn&#x27;t accounting for gamma curves properly, I might see if I can contribute a fix.
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mikaelaast超过 1 年前
I love this. I tried doing sub-pixel simulation for a tool I created (screenstab.com if anyone’s interested – yeah I know, shameless plug, etc.). I ended up abandoning the sub-pixel aspect in my shader because of the distracting patterns caused by the Moire effect.