Oh man, there is an absolute beauty with 1-bit graphics that I think is deeply underappreciated. When the right dithering algorithm is used, the graphics look like what characters in cyberpunk novels dream of. [1]<p>I secretly wish the dominant aesthetic in computing was one where everything was mac-like 1-bit dithered graphics, and we only used color when <i>absolutely</i> necessary - when the black and white graphics just couldn't convey what was needed. Like if instead of throwing it away for color, we had just built <i>on top</i> of it.<p>Side note, I'm also often struck how 1-bit-ish graphics sometimes were used to great effect on the ZXSpectrum, another minimally graphically capable computer of the era. When the game developers were <i>trying</i> to use color the games often looked worse than if they had just stuck with a simpler scheme. Chase H.Q., Bombjack, Pang!, etc. all look amazing to my eye.<p>1 - <a href="https://surma.dev/things/ditherpunk/" rel="nofollow">https://surma.dev/things/ditherpunk/</a>