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You Can Skimp on Level Design

6 点作者 sigvef超过 1 年前

2 条评论

dexwiz超过 1 年前
There are whole genres of games that use procedural generation to build levels. Level building then becomes a meta task of designing tilesets and algorithms. Some games work well with generated levels, some do not. Categorically saying you can skimp and just use noise is a bit absurd.
dash2超过 1 年前
I found the movement too frustrating, but perhaps my attention span is a bit low.