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New Renderers for GTK

355 点作者 Decabytes超过 1 年前

10 条评论

wg0超过 1 年前
Lomg time ago, I think 2010ish, there was an experimental HTML renderer that would open up a GTK app in a browser that has its UI using plain HTML+CSS.<p>For the time, it was just jaw dropping. For context, I think it was before Atom, VS Code or Electron (or possibly even NodeJS?) was a thing.<p>Don&#x27;t know if that HTML renderer is still around or not.
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phkahler超过 1 年前
I wish GTK didn&#x27;t follow the trend of allowing widgets in the titlebar. Some can drag, some can not. There&#x27;s less room for the app and file names. This is not a GTK specific complaint.
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akdor1154超过 1 年前
Pixel-perfect fractional scaling, baby, woohoo!
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Eduard超过 1 年前
Does anyone have a grasp&#x2F;understanding of how desktop environments work on Linux? I don&#x27;t. For me, everything feels to get more and more convoluted and tacked on.
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enriquto超过 1 年前
I&#x27;d love to see an ansi text renderer, to be able to run gtk programs inside my xterm (optionally, with some sixel thrown in...).
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mrdoob2超过 1 年前
If they used <a href="https:&#x2F;&#x2F;wgpu.rs&#x2F;" rel="nofollow">https:&#x2F;&#x2F;wgpu.rs&#x2F;</a> they would get directx and metal for free (:
sim7c00超过 1 年前
looks like so much fun workin on this :) cool stuff. When i read about the anti-aliasing i thought nice, maybe signed distance fields will work just as nice for font rendering at arbitrary scales as in game engines... (Valve had a nice paper out there on this). there&#x27;s lots of cool trickery in game renderers in UI code and for things like rendering decals that might be nice in gui code too.
bjourne超过 1 年前
I don&#x27;t get why performance degradations are accepted though. I do most of my computing on old hardware and these are features I would turn off if I could and perhaps are not even supported by my gpus.
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smallstepforman超过 1 年前
I hope I dont sound bitter, but most decent graphics engine developers have created renderers that are a couple of generations ahead of the open source GUI toolkit renderers. There are several of us that can truely bring next gen rendering to the open source desktop, however we’re working for gamedev companies (they pay our bills), and we have no time to contribute to open source stacks. If the community can organise a regular budget to pay for such devs, then you’d see a significant rendered snd toolkit updates. Same with other open source apps.
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HumblyTossed超过 1 年前
Why isn&#x27;t a lot of this just handled by the GPU?
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