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Multi-channel Audio Part 2

85 点作者 kogir超过 1 年前

9 条评论

adanto6840超过 1 年前
Somewhat tangential, but here&#x27;s a cool <i>somewhat</i> open-source project related to Dolby Atmos:<p><a href="https:&#x2F;&#x2F;cavern.sbence.hu&#x2F;cavern&#x2F;" rel="nofollow">https:&#x2F;&#x2F;cavern.sbence.hu&#x2F;cavern&#x2F;</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;VoidXH&#x2F;Cavern">https:&#x2F;&#x2F;github.com&#x2F;VoidXH&#x2F;Cavern</a><p>The visualizer, which is what I was _most_ interested in (along with software decoding) is written in C# and the rendering is done in Unity -- both things I valued &amp; thought were cool. In theory, you could build a DIY multi-channel &quot;receiver&quot; with this type of software if given enough audio outputs (and&#x2F;or put something like Dante to use).<p>I explored it a bit further but it&#x27;s relatively cost prohibitive, especially if you want to do something like accept HDMI input, it gets messy. AFAICT, at least when I went down this research path a few months back, even finding &amp; getting dev kits&#x2F;boards with HDMI input (of semi-recent generation) was non-trivial &amp; pretty pricey.
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omnicognate超过 1 年前
Atmos has put me in an awkward position. I have a proper home cinema setup (AVR, wired separate speakers including the ones that bounce sound off the ceiling) and listening to Atmos music on it is amazing. It&#x27;s every bit as revolutionary as claimed.<p>However, I like to own music and that is simply impossible at the moment for most Atmos recordings. I would love to build a library of such recordings, preferably in physical form, and would happily spend quite a lot of money doing so. But Apple Music is basically the only way I can listen to anything.<p>I can&#x27;t help but suspect this is entirely deliberate, an attempt to use this innovation to hasten the passing of the concept of owning music into the past.<p>Sadly, I also worry the move to streaming means an awful lot of music is eventually going to be lost forever.
recursive超过 1 年前
I&#x27;m a grumpy old man, and no one can ever make me care about any audio transport fancier than analog stereo. To my dismay, it&#x27;s getting hard to find TVs that can even provide usable stereo output without some kind of extra decoder box or something. Luckily, last time I bought a TV, I was still (barely) able to find one that had a headphone jack, which I use as a stereo line out.
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aidenn0超过 1 年前
I gave up on getting audio passthrough to work reliably and just send PCM over HDMI. I don&#x27;t <i>think</i> there are downsides to this, unless my computer is somehow worse at decoding DTS than my AV receiver?
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theandrewbailey超过 1 年前
I&#x27;m sad that PC surround sound is (mostly) either multiple analog wires to plain old speakers, or HDMI to a receiver. HDMI mostly works, but it&#x27;s not ideal, since running it through the video card and drivers introduces points of failure, and needs a monitor output to piggy back off of to work. (That&#x27;s fine for a TV, but PC audio and video are separate concerns.) Why can&#x27;t they use USB instead? Is the market too small? Receivers have had USB ports for years, but those are for playing MP3s off a flash drive. A PC isn&#x27;t a flash drive.
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NoPedantsThanks超过 1 年前
All the Atmos PR and descriptions talk about &quot;objects,&quot; but they never say how those objects&#x27; sounds are separated from the others&#x27; in the datastream. How can, for example, 56 waveforms be carried independently in one stream?<p>The use of Atmos in music is just plain bad. How many pop recordings are actually mixed for Atmos? I can&#x27;t imagine that it&#x27;s as many as Apple is presenting &quot;in Atmos&quot; on Apple Music. So is there some post-processing BS going on, a la &quot;Q-Sound&quot; and other fake surround over the past few decades?<p>Here&#x27;s an example of Atmos messing up music. It&#x27;s too bad it happens, too, because the Atmos versions of songs seem to be less dynamically compressed: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=xUgfp6mFG2E" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=xUgfp6mFG2E</a>
atoav超过 1 年前
Ad the part about cables:<p>If you have long cable runs I&#x27;d use an optical signal or a <i>balanced</i> line signal (this is why professional audio gear has balanced outputs and inputs with TRS 6.3mm or XLR-3 connectors).<p>There are simple adapters that allow you to send 4 balanced audio signals over existing ethernet connections. With CAT6 you can easily push balanced signals over a kilometer (long beyond the 100m treshold of actual CAT6 ethernet) without any noticable degradation.<p>If you have unbalanced signals from weak sources (vinyl needle?) you should keep the cable runs short, but even if the driver is good it can help to add a balun (passive or active) to run the thing balanced when the cable run is longer than 10 meters or is in a harsh environment (e.g. power chords with bursty loads emitting EMF).
qozoq超过 1 年前
VLC and other PC based software has always left me with just as many problems - if not more - regarding picture quality, as well as audio. The gold standard for me - this goes for three TVs going back 12 years - has always turned out to be to use the TV&#x27;s own media player app, in conjunction with a solid DNLA server.<p>Otherwise it&#x27;s gripes over finding the ideal combination of TV picture settings AND OS display settings. The TV is an OS of it&#x27;s own, of course. How does one go about tweaking two sets of settings that overlap?
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duped超过 1 年前
&gt; But what about object-based surround sound? I&#x27;m using that somewhat lengthy term to try to avoid singling out one commercial product, but, well, there&#x27;s basically one commercial product: Dolby Atmos.<p>In theory, the recent(ish)ly standardized SMPTE 2098-2 bitstream protocol will allow for 3rd party encoders&#x2F;decoders of object-based &quot;immersive audio.&quot; In practice, 2098-2 is the bastard child of Atmos and DTS:X and I kind of doubt we&#x27;ll ever see a FOSS decoder.<p>But anything&#x27;s possible.