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How to Move Doom Characters in WebGL in 50 lines of JS

89 点作者 jerome_etienne大约 13 年前

3 条评论

JackC大约 13 年前
This. This is why we can have nice things.<p>I've been thinking about the old programming saying, "There is no problem that cannot be solved by adding a layer of abstraction, except for having too many layers of abstraction." How many layers is too many? The trends I see are (1) computers keep getting faster; (2) compilers keep getting smarter; and (3) we keep learning how to better design and manage and debug abstraction layers. Which means the number of abstraction layers that is "too many" to solve any given problem is much higher than it used to be. I think a lot of the "check out this neat thing" posts on HN are a product of that -- we can now stand on the shoulders of shoulders of shoulders of shoulders of shoulders of shoulders of shoulders of shoulders of shoulders of giants without things getting too tippy.<p>What did "var world = tQuery.createWorld().boilerplate().start()" look like back in 1997, when this Quake 2 model was first released? What will it look like in another 15 years?
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fmstephe大约 13 年前
Oh man, every time we see this kind of thing it makes life that much harder. :)<p>How can we not suffer with only 24 hours in the day. We have children and jobs and projects already under way. Every week we seem to have something so exciting land in our laps that it is hard to sit still.<p>Roll on the future.<p>It was a little disappointing to see frames drop to 35ps on fullscreen (my colleague got the full 60fps). But it can only get better and faster from here.
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sohn大约 13 年前
What the hell, what Doom is that. Maybe I missed it?
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