Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster?<p>This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.
Congratulations on finishing your project and publishing, it's no small feat in itself. On Godot nonetheless, which is not the shining star for making it out of the prototype phase.<p>I have a couple of suggestions for you to consider:<p>- don't treat this as the end of the journey for the project, try to keep it up to date over the next 6mo-1yr (as they say, maintenance is 80% of software)<p>- go on fiverr or similar, and pay someone a little bit to redo your screenshot graphics, they do not look very polished<p>- also go on fiverr and have someone make a trailer using the game recordings you have<p>The last two suggestions are based on the fact that games are very heavily driven by visuals. Unless there is something very unique about the gameplay to draw a player in, you will want to spend the extra time or money polishing the visuals to create more appeal.