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TrenchBroom: A cross platform level editor for Quake-engine based games

123 点作者 raytopia大约 1 年前

10 条评论

brylie大约 1 年前
This editor can be used with the Godot engine for environment, level, and asset creation via the Qodot plugin:<p><a href="https:&#x2F;&#x2F;qodotplugin.github.io&#x2F;" rel="nofollow">https:&#x2F;&#x2F;qodotplugin.github.io&#x2F;</a><p>It would be really cool if Godot had an in-editor 3D modeling tool similar to Trenchbroom, such as UX improvements to the CSGMesh3D workflow :-)
mrintegrity大约 1 年前
It&#x27;s many years since I dabbled with quake based game level design (rtcw, sof2) and back then I used Worldcraft (now Hammer). From the video, it looks like Trenchbroom is a fair bit more simplistic, what is the benefit of this over Hammer?
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thebrain大约 1 年前
I saw this tool mentioned recently along with the release of <a href="https:&#x2F;&#x2F;github.com&#x2F;ExOK&#x2F;Celeste64">https:&#x2F;&#x2F;github.com&#x2F;ExOK&#x2F;Celeste64</a> . It&#x27;s mentioned as a tool that was used during Celeste64&#x27;s development so it&#x27;s clearly not just for Quake engine based games.
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vkazanov大约 1 年前
Trenchbroom is magic. A niche tool that became a golden standard of open source, free and quality tool. I played with Trenchbroom during the recent Quake 1 renaissance. Superpleasant, even for somebody who never ever made a single level or even a 3d model before!<p>The editor, tools surrounding it, and, most importantly, the community are amazing.
S3kshun8大约 1 年前
Since everyone and their grandma seems to be posting this today, I made an account here just to showcase my Morrowind plugin for Trenchbroom: <a href="https:&#x2F;&#x2F;github.com&#x2F;magicaldave&#x2F;Morrobroom">https:&#x2F;&#x2F;github.com&#x2F;magicaldave&#x2F;Morrobroom</a>
masfoobar大约 1 年前
Brings back memories using Worldcraft as a teenager.<p>I stopped doing much editing once we got to Quake 3 (around 2000) but Worldcraft eventually became Hammer used for Half-Life 2 and, I assume, any games under Source Engine.<p>Back to Quake engine, QtRadiant (I believe it was called) has been mentioned from time-to-time. Now this one.<p>Looks good. Not sure if its better than Worldcraft but maybe my nostalgia is getting in the way, here.<p>I shoud look into it as it might help my game I am creating.
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emmelaich大约 1 年前
Pity the QuakeLive support isn&#x27;t there.<p>For the moment I&#x27;m struggling with Radiant from Icculus.
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sorokod大约 1 年前
Is it named after Thompson smg?<p><a href="https:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;Thompson_submachine_gun" rel="nofollow">https:&#x2F;&#x2F;en.m.wikipedia.org&#x2F;wiki&#x2F;Thompson_submachine_gun</a>
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shdh大约 1 年前
I prefer Radiant over TrenchBroom personally.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;Garux&#x2F;netradiant-custom">https:&#x2F;&#x2F;github.com&#x2F;Garux&#x2F;netradiant-custom</a>
zactato大约 1 年前
Back in the day (~1998) when I was doing Q1 map development I used a tool called QuArk.<p>For laughs&#x2F;nostalgia from this post I decided to Google the editor, figuring that it would have been mostly lost to history.<p>NOPE! I was very wrong. There was a new release today.<p>The community around these games is really amazing.
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