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Amiga's final days as chronicled by the Village Voice 30 years ago

109 点作者 erickhill大约 1 年前

8 条评论

ChuckMcM大约 1 年前
I bought an A1000 when it came out. I then became good friends with the original team in Los Gatos, CA as we worked through pushing it into new places. My &quot;day job&quot; was a Sun, and my Amiga could do more than my Sun 3&#x2F;50 could and cost a lot less.<p>One of the under appreciated challenges was that as amazing as the silicon was, it really couldn&#x27;t run at a high enough frequency to give you both acceleration AND a 640 x 480 <i>non-interlaced</i> display. That lead to workarounds like the &quot;flicker fixer&quot; because in the US at least, often the 60Hz interlace of the display and the 60Hz power line frequency &quot;modulating&quot; fluorescent lights meant you got some rather annoying &quot;beat frequencies&quot; on your screen. I had a long persistence monitor but it was an artifact from a different age and not generally available. (also kinda lame for animations because smearing).<p>I always lamented that Commodore was set up as a giant tax dodge rather than a computer company. And I got frustrated when Jean-Louis Gasse would announce some new &quot;revolutionary&quot; feature of Macintosh that the Amiga already had.<p>It definitely would have been different had Commodore been a &quot;real&quot; computer company. I tried to get Sun to buy them but alas, by the time that was possible Sun was already running away from the desktop workstation into the server room where they hoped to make a stand against Windows NT.
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sunpazed大约 1 年前
The “European hacker-culture demo” from Ezra’s Amiga is likely State Of The Art or 9 Fingers from Spaceballs — both really cool scene demos:<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;89wq5EoXy-0" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;89wq5EoXy-0</a><p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;n4M7e79XTYk" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;n4M7e79XTYk</a><p>These easily run on an Amiga 500 ES from the 80s, and are stored on a single floppy disk.
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cable大约 1 年前
It&#x27;s not surprising the Village Voice covered this - NYC had a rich cyberculture during the mid 1990s, fostered by the various BBS&#x2F;ISPs (MindVox, Interport, Panix, etc) as well as a number of startups in Silicon Alley (<a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Silicon_Alley" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Silicon_Alley</a>).
jug大约 1 年前
Inspired by the article, this is the first definite and attributable mention of Commodore going out of business that I could find in comp.sys.amiga.advocacy<p><a href="https:&#x2F;&#x2F;groups.google.com&#x2F;g&#x2F;comp.sys.amiga.advocacy&#x2F;c&#x2F;FExLfAD53rc&#x2F;m&#x2F;UA-OsJXqcCoJ" rel="nofollow">https:&#x2F;&#x2F;groups.google.com&#x2F;g&#x2F;comp.sys.amiga.advocacy&#x2F;c&#x2F;FExLfA...</a><p>Of course, it was immediately labelled fake news! ;)<p><pre><code> &gt; **********Start Buffer********************************************************* &gt; * &gt; *Recieved: from CBMVAX.COMMODORE.COM by zmail.tamu.edu (4.1&#x2F;SMI-4.1) &gt; * id AA20279; Thu, 28 Apr 94 13:32:11 EDT &gt; *Date: Thu, 28 Apr 1994 12:32:08 -0500 (CDT) &gt; *From: J...@CBMVAX.COMMODORE.COM &gt; *To: j...@digcre.com &gt; *Subject: Sorry to say... &gt; * &gt; * I regret to report the closure of Commodore Buisness Machines, Inc as of &gt; *April 28, 1994. As a developer of Commodore Amiga(TM) products, we would like &gt; *to thank you for your continued support. Any questions or comments should be &gt; *redirected to Commodere UK. We will shortly be sending you an information &gt; *packet on parts and software supply purchasing via Commodore UK. &gt; * &gt; * John Davidson, &gt; * Production Manager, Commodore INTL, LTD. &gt; * &gt; ***********End Buffer*********************************************************** </code></pre> Edit: Wow, there&#x27;s an easter egg web server on <a href="https:&#x2F;&#x2F;cbmvax.commodore.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;cbmvax.commodore.com&#x2F;</a> ! It&#x27;s definitely ran by someone who is knowledegable about Commodore history! That&#x27;s fun to know. &lt;3
simne大约 1 年前
For me more and more looks like, tight relations with silicon manufacture doomed them.<p>If they have not so tight relations with hardware, they would show much more agile behavior to survive.
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squarefoot大约 1 年前
Obligatory mention of the famous &quot;Deathbed vigil&quot; video shot by Dave Haynie in 1994 in which he enters the almost abandoned Commodore HQ in west Chester PA with a camera.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=BaTjwo1ywcI" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=BaTjwo1ywcI</a><p>Some interesting hardware porn worth watching in there.
TimBuckToot大约 1 年前
The Amiga was like a dream machine when it hit the market, most people I knew had C64&#x27;s at the time and the Amiga was just light years ahead in terms of capabilities. A few people I knew had PC&#x27;s and the Amiga absolutely left them in the dust for years, it only really seemed to catch up around 1993 once Doom hit and VGA &#x2F; SVGA cards became somewhat more affordable, that was roughly eight years after the Amiga was released.<p>All of that being said, I lived in a part of the world in the 80&#x2F;90&#x27;s where PC tech was very expensive at the time, and the humble Amiga was very reasonably priced in comparison, it had just enough wow factor initially to make you believe, with lots of custom chips to support that ambition. It was the sort of computer that was able to crossover into every space mostly. If you lived in the US, you were likely trying to decide between a Tandy PC and Apple or a console which were way more affordable on home soil and already had a large catalogue of titles and mainstream developer support and business use (for the PC).<p>Where I think things went wrong for the Amiga, aside from Irving Gould and his rather hopeless management squad, was that the Amiga was marketed badly and poorly positioned in the US, with Commodore having a somewhat sketchy relationship with smaller computers stores across the country which almost guaranteed they got a bit less sunshine compared to other devices in store (thanks in part to Jack Tramiel and his aggressive price cutting tactics with the C64 in the early 80&#x27;s). Europe, Australia, and South Africa all had brilliant marketing and distribution in comparison, and it was thanks to these markets the machine endured as long as it did.<p>The Amiga however ended up fighting too many battles on too many fronts and had very poor strategic direction in general. They needed R&amp;D badly and a decent amount of it to maintain a hardware advantage at a low cost price point, instead they got rid of many of their great hardware engineers and specialists when their initial project had finished so they could save a buck and ultimately seeded their talent to the competition...<p>They should&#x27;ve had a VGA or better machine out to market by 1990, which they didn&#x27;t and that was a major loss in terms of the hardware game. PAL and NTSC Amiga machines were also different beasts, with the PAL machines coming out on top in terms of resolution, compatibility and with more developer support in general.<p>But it&#x27;s real losing hands (and there were a few) were: 1. Too many frequent revisions of it&#x27;s main product which were superseded shortly after - Amiga 500+ or Amiga 600 anyone? 2. No cartridge or card slot while fighting a battle against consoles for market share and not having the foresight to build a low cost standardized adapter that could&#x27;ve been used as one (via the almost never used SCSI connector). 3. Releasing the CD32 Console, but not releasing an Amiga 1200 CD drive or the same capabilities across their all their home desktops (i.e. Akiko chip and CD32 firmware). 4. Releasing an upgraded version of Workbench &#x2F; bios which killed compatibility with a third of Amiga&#x27;s back catalogue of software titles (that was bright). 5. Having different resolutions and cpu speeds between countries for the same product - believe it or not there&#x27;s a way to separate voltage speeds from the CPU frequency, and to have resolutions that can be complimentary across PAL and NTSC regions (just ask Nintendo and Sega), and even more amazingly if you just add a spot of frame skipping into your NTSC title it can work just fine in PAL at full speed. 6. RGB 15khz is great, but not properly implemented to support higher resolutions, so everything looked a super flickery when you went high res - it was basically a feature you couldn&#x27;t use or had to suffer through if you did use it (Until the Amber Chip appeared on the A3000 &#x2F; A4000 range). 7. The HAM mode was revolutionary but was extremely difficult to use except for the odd digitized image - another feature that people couldn&#x27;t use, and wasn&#x27;t made easier to use... 8. Chip ram should&#x27;ve been the only RAM in the system and had a faster bus speed to support normal transport speeds across memory. It was bad because it was very limited. 9. No upgrades across the sound channels or quality &#x2F; frequency. and lastly... 10. Commodore&#x27;s main bread butter with the Amiga was with the desktop hobbyist home user - this segment should&#x27;ve been it&#x27;s no 1 priority and been given first class treatment all the way. The UK and German offices understood this, but not in the US with the final nail in the coffin being the poor launch sales of the CD32 in the US (Went great in the UK). This was supported by a lack of killer titles upon release such as (Street Fighter 2, Mortal Kombat) and the general apathy to the Commodore brand in the US overall due to years of neglect and bad decisions.<p>The beautiful Amiga died because of idiocy and neglect - Commodore was doomed to die, it was just a rotten shame that the Amiga computer line went with it.
snakeyjake大约 1 年前
The Amiga was dead the second they put all of those whiz-bang chips in them that allowed them to do things that the PC and Mac couldn&#x27;t do.<p>One company cannot out-innovate thousands for long-- so everything the Amiga could do in 1985, the PC could do better by 1987 with ISA cards from thousands of different manufacturers.<p>HAM in 1985 was great. VGA in 1987 was better.<p>2x 8-bit stereo channels in 1985 was great. SoundBlaster CMS in 1987 wasn&#x27;t better, but it didn&#x27;t take long before 16-bit audio hit the PC.<p>Video overlay with the A2000 was great, and carved out a niche in AV production for decades. But again, VGA was better, ubiquitous GUI accelerators like the Mach32 made windows fly so fast the Amiga could only dream, and frankensteining accelerators into a closed &quot;complete&quot; system was not the answer people were looking for.<p>Hell I had, and still have, my A2000 and remember the torturous pain of upgrading the video in it, with some apps that would only display on the built-in video because the add-in cards couldn&#x27;t support the native graphics some apps that would work on both until you dropped in the accelerator file thingy and then they would only work on the add-in card, motherboard ram&#x2F;chip ram&#x2F;fast ram&#x2F;expansion card ram&#x2F;CPU accelerator RAM all of which could lead to incompatibilities or performance gotchas.<p>Generally speaking, you stuck in a VGA card and CGA and EGA worked. When a faster card came out you stuck it in and loaded a TSR or drivers and things worked faster. Installed Windows? Get a card with Windows acceleration. 1280x1024@24-bits in 1992 while the Amiga was outputting TV resolutions.<p>I installed a Picasso video card and performance worsened because I had paid for the then-astronomical 8MB &quot;fast&quot; RAM upgrade and whoops! video cards only worked with up to 6MB of fast ram and any configurations with more had to use segmented RAM which tanked performance. Some programs would only work with the Picasso drivers, some with the cybergraphics drivers, and others still with only EGS drivers.<p>At almost the exact time this article came out I moved to PC, got to play Doom, and the rest was history.
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