Despite the promise of this making visual media feel more real, I can't help but feel like, for games, this makes the video games look like a cheap approximation of over-edited movies. For things moving real fast, or real close, or especially with non-ego motion, this all makes sense. But it is over-used for things like "the character turns quickly".<p>When I snap my head (or eyes) around, I don't see a blurry image, I see the new image, and my brain drops the intermediate data. You can test this by looking at yourself in a mirror, focusing on one eye, then another. Do you see your eyes or face or anything blur?<p>Adding blur just delays the presentation of the new view when moving your POV in games. It's distracting and unrealistic.