After our experience using the mechanical turk we've become a bit obsessed with trying to find a really awesome use case for the service - even if its just experimental.<p>We have some downtime right now and we are narrowing down the experiment between the following:<p>1. Some sort of cooperative art project - inspired by http://www.tenthousandcents.com
2. A massive chess game that forks every time a move is made (probably a poor idea)
3. Some implementation of the Prisoner's dilemma game.
4. Any time of game to get a sense of how risk seeking or risk averse the Turks are - possibly a tie in with the Monty Hall Problem.<p>Most of these ideas are centered around game theory but we are pretty much open to anything (within reason). Any votes or opinions on what would be the most interesting/entertaining?<p>-Thanks
I'd love to see a prisoner's dilemma experiment via MTurk. These tend to be financial in nature, though; can you set variable payment rates per task, depending on external factors?
A friend last week told me about a business he's working with. They do Natural Language Processing to scan thousands of articles about a specific topic/product to see if they are positive, negative or neutral. They are then hoping to turn around and sell the business intelligence.<p>I was wondering how it would compare on a cost/effectiveness basis with the Turk.<p>Let us know what your experiment is and how you fared.
Some months ago I tried to set up a project to transcribe Alexander Shulgin's Lab books but Mturk wasn't available outside US.<p><a href="http://www.erowid.org/library/books_online/shulgin_labbooks/" rel="nofollow">http://www.erowid.org/library/books_online/shulgin_labbooks/</a>
Liar's poker. Ask 2 people to pick a number and the one that picks the lower doesn't get paid. The number of people that actually play the game is the result of the experiment.