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Bevy Isn't Ready for Large-Scale Game Projects Yet – A Novice's Experience

15 点作者 Roseique大约 1 年前

5 条评论

GenericCanadian大约 1 年前
Author of <a href="https:&#x2F;&#x2F;taintedcoders.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;taintedcoders.com&#x2F;</a> here. Thanks for the mention. I hope to one day be a &quot;consistently up to date&quot; resource :p.<p>Bevy is the first game engine that made me feel the way Rails did about web development but for game dev. Most game development is focused on the art and the editor which makes sense. But Bevy is really centered around the coder which I found refreshing.<p>Love to see writeups like these, especially the gore. Great read.
Permik大约 1 年前
Great article, loved your style of writing! I&#x27;m not sure how they usually do things in the ECS space, but I think the natural thing to do for the spell megafunction is to split it up into smaller systems. The original system just slaps a spell component onto the entity that affects it and after that there are the spell systems that check for the tagged entities. Now the queries in the megafunction are greatly simplified. Also the spell queries are now more tightly defined
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bionhoward大约 1 年前
You had me at neuroevolution, that project looks awesome, can you please include a license?
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Roseique大约 1 年前
There has been a lot of hype surrounding Bevy. I fell for the meme and have been using it for approximately the last 6 months.<p>My personal opinion of it has wildly alternated between &quot;the piece of technology that will bring humanity into the Fully Automated Luxury Gay Space Communism era&quot; to &quot;an unspeakable tangle of spaghetti which has imprisoned my hopes and dreams&quot;.<p>Now, it stands firmly at some place in between.
cchance大约 1 年前
Bevy isn&#x27;t ready for big AAA games....<p><i>checks version number of bevy</i> 0.13.1 ... sounds about right, still in major development, not at 1.0 yet, seems about right lol