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Behavioral Programming (2018)

36 点作者 sktrdie大约 1 年前

4 条评论

shhsshs大约 1 年前
The example in the EnforcePlayerTurns section is kind of buggy. Make an attempt to place two Xs in a row in different cells, then place an O in a third cell - the second X you attempted to place will magically show up at the same time as that O.
SebastianKra大约 1 年前
I&#x27;m not convinced. The main selling point is that developers don&#x27;t have to know the previous code to make changes... complete with a precedence system.<p>Apart from seeing very little explanation why this would work, I can&#x27;t help but think of a Website, where instead of replacing existing classes, we add more and more with higher specificity.
foolswisdom大约 1 年前
This seems to be like state machines, aside from<p>&gt; As new ideas and requirements are discovered, we can forbid certain things from happening by simply adding new b-threads; without having to dig and figure out how earlier-written code works!<p>Which I&#x27;m not really sure is a step <i>up</i> from state machines?
评论 #39868684 未加载
hkkevinchow大约 1 年前
Isn’t GitHub copilot a behavioral programming tool?