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The Software Architecture of Palia

87 点作者 jaaron大约 1 年前

6 条评论

jaaron大约 1 年前
A survey of all the services, components, libraries and languages that went into building Palia: a cozy MMO.
derelicta大约 1 年前
I did expect MMOs to have fairly complex architectures but damn. I have nothing to compare it against but it still makes me slightly dizzy.
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ukuina大约 1 年前
I appreciate when teams provide such a detailed write-up of their tech stacks. The callouts to bad choices and recovery (e.g., Nomad) is also refreshing to see.<p>Thank you for the share!
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eliasson大约 1 年前
Thanks for sharing! I really enjoy reading these types of articles.<p>I was a bit surprised to see Perforce being used (I&#x27;m not a game developer), I have not come across it since the early 2000s. From what I recall it was very good dealing with merges.
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namaljayathunga大约 1 年前
Thanks for sharing! It is really helpful to learn System Design.
speps大约 1 年前
Where I used to work they patented the way the servers are kept busy so careful on what you end up implementing for that...<p><a href="https:&#x2F;&#x2F;patents.google.com&#x2F;patent&#x2F;EP3563559B1&#x2F;en" rel="nofollow">https:&#x2F;&#x2F;patents.google.com&#x2F;patent&#x2F;EP3563559B1&#x2F;en</a>
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