Hi everyone, I'm one of the founders of Wonder Interactive, and we develop the SimplyStream platform. We're on a mission to bring compute-intensive games and applications to the web, and so for the past several years we've worked to port Unreal Engine to WebGPU and WebAssembly. We started supporting UE4, but quickly moved to UE5.<p>We also realized that there needs to be a smart way to deliver content in a performant and optimized way, so we start work on building an asset streaming system, that can load in game assets as needed. This is beneficial because you don't require the whole app binary to be download to the end user, instead they can just download a small chunk, and the rest can be streamed in the background at runtime.<p>We're very excited to have received an Epic Megagrant from Epic Games last year, to support our efforts.<p>Here's a few links you can check out to learn more:<p><a href="https://www.youtube.com/watch?v=TI3KVJFz2L0" rel="nofollow">https://www.youtube.com/watch?v=TI3KVJFz2L0</a><p><a href="https://simplystream.com/create/blog/an-update" rel="nofollow">https://simplystream.com/create/blog/an-update</a><p><a href="https://www.youtube.com/watch?v=TI3KVJFz2L0" rel="nofollow">https://www.youtube.com/watch?v=TI3KVJFz2L0</a>