Some of my favorites are:<p>Acerola, GPU and shader programming: <a href="https://www.youtube.com/@Acerola_t" rel="nofollow">https://www.youtube.com/@Acerola_t</a><p>Sebastian Lague, various mostly visual algorithms for games: <a href="https://www.youtube.com/@SebastianLague" rel="nofollow">https://www.youtube.com/@SebastianLague</a><p>Freya Holmér, beautiful game dev related math: <a href="https://www.youtube.com/@acegikmo" rel="nofollow">https://www.youtube.com/@acegikmo</a><p>pannenkoek2012, how Mario 64 limitations create the most interesting bugs: <a href="https://www.youtube.com/@pannenkoek2012" rel="nofollow">https://www.youtube.com/@pannenkoek2012</a><p>Jon Gjengset, some of the most in-depth rust content: <a href="https://www.youtube.com/@jonhoo" rel="nofollow">https://www.youtube.com/@jonhoo</a><p>AngeTheGreat, physics engine game dev including sound simulation: <a href="https://www.youtube.com/@AngeTheGreat" rel="nofollow">https://www.youtube.com/@AngeTheGreat</a><p>fasterthanlime, diverse, mostly rust content: <a href="https://www.youtube.com/@fasterthanlime" rel="nofollow">https://www.youtube.com/@fasterthanlime</a><p>Bisqwit, retro programming: <a href="https://www.youtube.com/@Bisqwit" rel="nofollow">https://www.youtube.com/@Bisqwit</a><p>CodeParade, higher dimensional and fractal game dev: <a href="https://www.youtube.com/@CodeParade" rel="nofollow">https://www.youtube.com/@CodeParade</a><p>suckerpinch, code that should not be though of, let alone executed: <a href="https://www.youtube.com/@tom7" rel="nofollow">https://www.youtube.com/@tom7</a><p>SimonDev, game dev, performance focused, video quality varies: <a href="https://www.youtube.com/@simondev758" rel="nofollow">https://www.youtube.com/@simondev758</a><p>And many mentioned by SilverCode