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Godot 4.3 Dev Snapshot 6 Updates

88 点作者 pixelbyindex大约 1 年前

2 条评论

omoikane大约 1 年前
I like how they pay attention to backward compatibility, particularly with &quot;Reverse Z for the depth buffer&quot; in the linked blog post[1]:<p><pre><code> 1. I&#x27;m sorry we broke your shader. 2. I trust you know how to fix your shader. 3. We promise not to break your shader again by changing the definition of clip space anytime soon. </code></pre> [1] <a href="https:&#x2F;&#x2F;godotengine.org&#x2F;article&#x2F;introducing-reverse-z&#x2F;" rel="nofollow">https:&#x2F;&#x2F;godotengine.org&#x2F;article&#x2F;introducing-reverse-z&#x2F;</a>
评论 #40250192 未加载
mhaberl大约 1 年前
Perhaps it is just wishful thinking, but at the speed its getting better I feel like next year it will suprass Unity overall.<p>Godot is awesome. Thank you John Riccitiello!
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