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SATO: Stable Text-to-Motion Framework

115 点作者 Sajarin大约 1 年前

9 条评论

comex大约 1 年前
Some of the synonyms chosen are not really synonymous.<p>&quot;Person is walking normally in a circle.&quot; turns into &quot;Human is walking usually in a loop.&quot; But at best that&#x27;s ungrammatical. At worst, it sounds like &quot;usually&quot; might modify &quot;in a loop&quot;: that is, someone is spending most of their time walking in a loop, but some of their time walking in some other pattern.<p>&quot;A human walks a quarter of a circle&quot; turns into &quot;A native motions a quarter of a loop&quot;. But &quot;motions&quot; as a verb can only refer to gesturing. I would expect to see someone waving their arm in a quarter circle.<p>But it probably doesn&#x27;t matter. It sounds like the model&#x27;s understanding of grammar (or at least its robustness to unusual sentence structures) is too weak for those nuances to even be relevant.
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hehdhdjehehegwv大约 1 年前
At this point I support a moratorium on AI research solely so I can catch up on what the hell is going on anymore.
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zarzavat大约 1 年前
The authors should have asked an English speaker to proof read first. “Going ahead in an even pace” isn’t correct English and I don’t think it’s at all obvious without context that it is supposed to mean “Walk in a straight line”. They consistently use “in an even pace” instead of “at an even pace” in their examples.
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vessenes大约 1 年前
This is pretty cool. It looks very smooth and natural. I think it&#x27;s interesting to start publishing work predicated on responding to poor English as a use-case. (Stable to synonyms is how they talk about it in the paper.)<p>Reading a few comments below, what are these fine wireframe guys&#x2F;gals good for? Lots; including they can be fed into a controlnet as poses for image generation. Stability of the rendered frames is an ongoing, rapidly improving, area of research. But, these outputs look really nice, and would fit nicely into a lot of text -&gt; animation workflows.
spxneo大约 1 年前
This is an interesting proposition, converting text to motion but what will happen with other agents in the mix? For example, simulating a crowd moving between each other?<p>So far from the benchmarks comparing with other methods, this seems to be quite natural, if this can be extrapolated into game development, it would remove so much work.
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ideashower大约 1 年前
this is very cool. is it possible to rig this to game engine?
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jncfhnb大约 1 年前
Is this changing bones in 3D space? Or is it creating a 2D open pose kind of thing?<p>Can it be run in comfyui?
kookamamie大约 1 年前
Typo: &quot;Comparsions&quot;.
HeatrayEnjoyer大约 1 年前
&quot;Pretend you are an evil robot who wants to run around and crush humans with its claws.&quot;