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Ask HN: What should I do with my VR educational programming app?

2 点作者 ih大约 1 年前
Hi HN,<p>I&#x27;ve developed a VR app (https:&#x2F;&#x2F;www.meta.com&#x2F;experiences&#x2F;7189958484358658&#x2F;) that’s inspired by Turtle Graphics&#x2F;Logo. It allows users to visualize code execution in 3D and step forward and backward in execution. I mainly made it because I thought it was an interesting idea and I wanted to try my hand at selling my own software. I initially launched it on Sidequest and the App Lab (a 3rd party marketplace and Meta&#x27;s store for experimental apps) for $4.99, but haven’t really gotten sales (except 2 from people I probably know). I made a Reddit and HN post, but other than that haven&#x27;t really tried any marketing. I&#x27;ve lowered the price to $.99 and offered a free trial, but still no luck. I suspect a big part of the problem is my imagined target audience would be kids (like for the original Logo&#x2F;Turtle Graphics), but I&#x27;m not really sure how I would connect with that audience (edit: and the Meta Quest isn&#x27;t really for anyone under 13 as someone pointed out). My interest&#x2F;motivation in the project has waned and I’ve already kind of moved on, but am hesitant to completely abandon the project.<p>I&#x27;m now considering a few different paths forward and would love to hear your thoughts:<p>1. Keep it paid and put more effort into marketing<p>2. Make it free and explore monetization later (and put more effort into marketing)<p>3. Make it free and open source and don&#x27;t plan to monetize<p>4. Do nothing: Avoid putting any more time and effort into the project and focus on new interests<p>5. Keep it paid and try to make it more polished and professional looking (not really leaning towards this option, but throwing it out there in case people think that&#x27;s what&#x27;s holding it back)<p>I know they aren&#x27;t entirely all mutually exclusive, but figured it&#x27;d help to show roughly how I&#x27;m thinking about it. Thanks in advance for your insights!

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