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Lisp: Icing or Cake?

244 点作者 psj12 个月前

12 条评论

runlaszlorun12 个月前
Nice piece. Maybe because I havent seen many articles these days with any sort of objective comparison of software approaches in general. Ok… I’ll admit that any attempt I’ve made to find such pieces never makes it past all the SEO spam these days.<p>A little surprised to not see any games using Janet- since it seems to be both made for gaming and has a surprising number of ‘batteries included’ like a web server and graphics. Then again, I’ve only stumbled upon it pretty recently myself. From my minor hacking with it, it’s def worth a peek in the Lisp&#x2F;games arena.
iainctduncan12 个月前
Great to see s7 getting some love. I used it as the Scheme for Scheme for Max, an open source extension to the Max&#x2F;MSP computer music environment that puts a Scheme interpreter in Max, and I love it. It occupies a space somewhere between Guile, Clojure, and CL, while being very minimal, and is dead easy to embed. It is also much more liberally licensed (BSD) than Guile.<p>If you like CL macros with first class environments, you will probably like s7.<p>It&#x27;s also dead easy to use in WASM, which I am doing for a music pedagogy project. It&#x27;s using the icing approach, but I would say the cake is 3&#x2F;4 icing. Notably, it was not difficult to make generic functions for calling JS functions from Scheme and vice versa, which has made things very smooth. A ganache perhaps. :-)
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hazn12 个月前
i encourage the readers of this comment thread to check out the spritely institute, especially it&#x27;s blog [0].<p>i don&#x27;t wanna spoil what it&#x27;s all about, but i ensure you it&#x27;s a topic (and institute!) worth diving into. i poured 10h+ just reading the blog and all the related links and projects :)<p>[0] <a href="https:&#x2F;&#x2F;spritely.institute&#x2F;archive&#x2F;" rel="nofollow">https:&#x2F;&#x2F;spritely.institute&#x2F;archive&#x2F;</a>
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ngcc_hk12 个月前
“ We’re not living in a world of Lisp machines, but a world of glorified PDP-11s.” Quite a summary.<p>Btw any icing with sdl I wonder.
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nanomonkey12 个月前
I&#x27;m excited to see all of the recent progress with Guile Scheme. Since the last time I looked it&#x27;s gone from an interpreted language to having a full on compiler. Now it can be compiled to wasm with Hoot. This is exciting.<p>I&#x27;m comfortable with Clojure, uLisp and Common Lisp...but I feel like Guile Scheme has cleared away much of CL&#x27;s cruft, and I&#x27;d love to have a compiled lisp at my disposal, specially as Guix and Shepard take off.<p>Are there any good resources for learning how to use Guile Scheme effectively? Besides Little Lisper and SICP...
rcarmo12 个月前
This was… a hoot (pardon the pun) to read, since I’ve been eyeing Guile as a go-to for future stuff I build. Nice going on the WASM front.
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ertucetin12 个月前
I recently created 3D boss fight prototype using Clojure: <a href="https:&#x2F;&#x2F;prototype-game.pages.dev" rel="nofollow">https:&#x2F;&#x2F;prototype-game.pages.dev</a>
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screwlisp12 个月前
I did ask for a mention viz the table &lt;&#x2F;drama&gt; though I guess it&#x27;s old news now. cf <a href="https:&#x2F;&#x2F;lispy-gopher-show.itch.io&#x2F;logos-lisp-legend&#x2F;devlog&#x2F;740130&#x2F;its-not-not-a-popularity-contest-lisp-edition" rel="nofollow">https:&#x2F;&#x2F;lispy-gopher-show.itch.io&#x2F;logos-lisp-legend&#x2F;devlog&#x2F;7...</a> <a href="https:&#x2F;&#x2F;itch.io&#x2F;post&#x2F;10013482" rel="nofollow">https:&#x2F;&#x2F;itch.io&#x2F;post&#x2F;10013482</a>
bmacho12 个月前
No janet despite <a href="https:&#x2F;&#x2F;ianthehenry.com&#x2F;posts&#x2F;janet-game&#x2F;" rel="nofollow">https:&#x2F;&#x2F;ianthehenry.com&#x2F;posts&#x2F;janet-game&#x2F;</a> (article copyrighted between 1899-1907, but doesn&#x27;t look vintage that&#x27;s a shame)
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swatson74112 个月前
I&#x27;m very curious what sort of games were made in elisp. It&#x27;s not really the first thing that comes to mind when I think about games programming.
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ggm12 个月前
Porque no los dos?
doublerabbit12 个月前
PHP: Noodles or Soup?