I was part of the Mozilla team that kickstarted the WebVR spec that predates WebXR. I’ve been also maintaining A-Frame (Framework to develop Web based AR/VR experiences) for more than 8 years. This announcement makes me so happy. It’s been a decade long effort.
As a VisionPro owner, I was pretty surprised when I first used it that WebXR wasn't supported out of the box.<p>It's an amazing piece of hardware. But they have really dropped the ball on software -- so far.
I'm genuinely surprised and impressed that WebXR is moving forward in a big way with VisionOS 2! Also impressed to see the continued work to have a standard that works across such a wide array of devices.