Coincidentally, i have been recently watching/reading a bunch of videos/articles on ASML and their technology.<p>Can some experts/knowledgeable folks here actually explain the technology in ELI5 (and above) terms? As i understand, a laser (what are its characteristics?) is fired at Tin droplets in a vaccuum chamber causing it to emit light in "Extreme UV" wavelength range which is then focused using a set of Zeiss mirrors to do the actual photolithography. Wikipedia (<a href="https://en.wikipedia.org/wiki/Extreme_ultraviolet_lithography" rel="nofollow">https://en.wikipedia.org/wiki/Extreme_ultraviolet_lithograph...</a>) is well over my head. What i am unable to bridge is how this EUV wavelength maps to transistor sizes (in nanometers) via High-NA/Hyper-NA
technology.<p>From <a href="https://www.laserfocusworld.com/blogs/article/14039015/how-does-the-laser-technology-in-euv-lithography-work" rel="nofollow">https://www.laserfocusworld.com/blogs/article/14039015/how-d...</a><p><i>A major limitation comes from the laws of optics. German physicist Ernst Abbe found that the resolution of a microscope d is (roughly) limited to the wavelength λ of the light used in illumination:<p>d = λ/(nsin(α)) ...(1)<p>where n is the refractive index of the medium between the lens and the object and α is the half-angle of the objective's cone of light. For lithography, substituting numerical aperture (NA) for n sin(α) and adding a factor k to the formula (because lithographic resolution can be strongly tweaked with illumination tricks), the minimum feasible structure, or critical dimension (CD), is:<p>CD = kλ/NA ...(2)<p>This formula, which governs all lithographic imaging processes, makes obvious why the wavelength is such a crucial parameter. As a result, engineers have been looking for light sources with ever-shorter wavelengths to produce ever-smaller features.</i><p>Explain the above?