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Progress Quest

15 点作者 hyperific11 个月前

5 条评论

xnorswap11 个月前
This is the first true idle&#x2F;incremental game.<p>The whole genre sits on a spectrum between this and cookie-clicker bookending the other end of the incremental genre (CC is a very active game by modern standards, assuming you don&#x27;t &quot;cheat&quot; by scripting the clicks).<p>( There are more involved&#x2F;complex&#x2F;active games than CC of course, but if we&#x27;re picking influential games I don&#x27;t think many have been as influential as these.)<p>Anyway, if you enjoy Progress Quest, then a halfway between Progress Quest and a &quot;real&quot; game is &quot;Melvor Idle&quot;, which introduces very light inventory management into an otherwise still rather idle game with few decisions other than picking what your idling time is spent doing. It&#x27;s obviously Runescape influenced, without actually having control of a character.<p>That said, despite enjoying a lot of the incremental genre, it sits uncomfortably between parody and not.<p>Progress quest is more obviously a parody. It was good fun back in the day trolling people about the graphical version easter egg.
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tromp11 个月前
As far as incremental games go, I find Antimatter Dimensions [1] to be one of the most extensive and polished ones.<p>[1] <a href="https:&#x2F;&#x2F;ivark.github.io&#x2F;AntimatterDimensions&#x2F;" rel="nofollow">https:&#x2F;&#x2F;ivark.github.io&#x2F;AntimatterDimensions&#x2F;</a>
pavel_lishin11 个月前
IdleRPG in IRC was also great fun.<p>I&#x27;ve tried writing my own version, with significantly more ambition, but got hung up on two issues every time:<p>1. Overly ambitious! I wanted it to be a general API, so that you could hook up Slack, IRC or Discord to it.<p>2. I wanted users to give their idle avatars goals, or be able to interact with the game despite it being mostly idle (e.g., &quot;go this way&quot;, &quot;be aggressive against everyone you meet&quot;, &quot;try to avoid danger&quot;, etc.), but didn&#x27;t have a great way of processing those instructions in a way that meshed with the &quot;tick&quot;-based processing of everything else going on with the game.
HanClinto11 个月前
Some prior discussions:<p>* <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28193680">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=28193680</a> [Aug 2021]<p>* <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=40141350">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=40141350</a> [Apr 2024]
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senkora11 个月前
Wiki: <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Progress_Quest" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Progress_Quest</a>