It's getting tiring seeing 3D model generation papers throwing around "high quality" to describe their output then glossing over nearly all of the qualities of a high quality 3D model in actual production contexts. Have they figured out how to produce usable topology yet? They don't talk about that, so probably not.<p>3D artists are begging for AI tools which automate specific tedious but necessary tasks like retopo and UV unwrapping, but tools like the OP do the opposite, skipping over those details to produce a poorly executed "final" result and leaving the user to reverse engineer the model in an attempt to salvage the mess it made.<p>If gen3D is going to be a thing then they need to listen to the people actually doing 3D work, not just chase benchmarks invented by other gen3D researchers. Some commentary on a similar paper about how they are trying to solve the wrong problems: <a href="https://x.com/rms80/status/1801362145600254211" rel="nofollow">https://x.com/rms80/status/1801362145600254211</a>