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Show HN: Unreal Engine 5 in WebGPU

63 点作者 astlouis4410 个月前

5 条评论

astlouis4410 个月前
Hey everyone, here is a link to the demo if you&#x27;d like to try it out. Please note that this version runs without sound, and is CPU-intensive. We&#x27;ll be enhancing performance and the overall quality of the experience in future updates, as well as improving load times.<p>Here&#x27;s a link to where you can try out the demo. Feedback is much appreciated!<p><a href="https:&#x2F;&#x2F;lyra.tiwsamples.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;lyra.tiwsamples.com&#x2F;</a>
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programmarchy10 个月前
Wow, that&#x27;s an amazing achievement.<p>At one point, UE had an option to build for HTML5, which was later deprecated and offloaded to a community fork [1] which was abandoned. So I thought it&#x27;d never happen. Well done!<p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;UnrealEngineHTML5">https:&#x2F;&#x2F;github.com&#x2F;UnrealEngineHTML5</a>
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zxilly10 个月前
I opened the demo on my phone with chrome canary. It just crashed my browser.
jamesu10 个月前
Great to see more projects actually battle testing WebGPU. I&#x27;ve been working on porting an existing engine to WebGPU and personally I think it&#x27;s one of the worst GPU APIs I have had the pleasure of working with. Perhaps if we see more practical real-world use-cases with real feedback we&#x27;ll see some improvement in a later update.
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malux8510 个月前
This is awesome, I love using 3D engines for visualisation and I’m already writing my own GPU shaders to visualise electron density grids for example - having a high performance runtime I can hook into would be such a big help. Especially if it had a high performance (60fps+) particle system that can handle 10s millions particles
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