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Archipelago: Multiworld Multi-Game Randomizer

48 点作者 jeffchien10 个月前

3 条评论

JoshTriplett10 个月前
This has really evolved over time. Originally, there were single-game randomizers, which became more and more sophisticated in what they could randomize. Early on, those randomizers added &quot;logic&quot;, meaning that they ensure you can&#x27;t have an impossible random seed where an item is stuck behind a point that needs that item to proceed, or a set of items that would mutually require each other.<p>At some point, people started combining games; most notably, &quot;SMZ3&quot; is a two-game randomizer for Super Metroid and Link to the Past (already two very popular games for randomizers), in which you&#x27;re playing one SNES cartridge that has both games on it and you can step in specific doors to switch from a spot in one game to a spot in the other game.<p>Archipelago is an evolution of those multi-game randomizers, which combines the logic from each game to ensure that <i>someone</i> is always able to proceed.<p>And there are options you can choose to make things simpler; for instance, you can prevent certain key items from being very late in the game. But it&#x27;s also fun to <i>not</i> do that, and end up (say) having to do half a game without an item you usually get in the first few minutes, working around the lack of that item. (For instance, playing substantial parts of a Zelda game without even a basic sword.)<p>Some randomizer modes also convert a more linear game <i>into</i> a more open-world game, by making it so you can go anywhere from nearly the beginning, though what you can <i>do</i> in those places will still be limited by the items you have.
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BigParm10 个月前
The website has zero examples. Am I supposed to start a complex process and get friends on board based on something I&#x27;ve never seen?
jeffchien10 个月前
TLDR context: a randomizer shuffles around game items&#x2F;skills and even game areas such that the game is completed in a different order. Archipelago shuffles those things among different playthroughs. For example, I might pick up an item in my Pokemon playthrough that unlocks a gun in your Doom playthrough, and when you pick up a keycard it might unlock Ground Pound for a Mario player, and so on. It&#x27;s like a giant collaborative puzzle game.<p>Here&#x27;s an example with 114 playthroughs (includes some game spoilers in the latter half): <a href="https:&#x2F;&#x2F;youtu.be&#x2F;YwUIfxF3ujo" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;YwUIfxF3ujo</a>
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