I interviewed Fusion Engineering about using Rust for drone controllers. Some things surprised me:<p>- Their approach is closer to game development than I expected; same focus on predictable performance.<p>- They run their main loop at 1kHz on Linux. Hardware is a Compute Module 4 from Raspberry Pi.<p>- Non-software engineers on their team picked up Rust quickly. That's not what you usually hear about Rust.<p>- They can handle a rotor failing mid-flight. The drone keeps flying.<p>They open-sourced some interesting crates too. Worth checking out if you're into embedded Rust. Links in the show notes.