I feel like every time Bevy is mentioned, on HN or elsewhere, a common question is "what are some examples of shipped games made in Bevy?" and there usually is not much to show, which is a big problem, while I personally have no interest in Rust/Bevy, and will most likely stick to C++ for game development, I feel like it would be in Bevy developers' best interest, to create showcase games. Currently, there are some technical demos and feature show offs, but these always look convincing regardless of the engine, because it's trivial to make trivial things look nice, however, it's hard to grasp the full picture of how ergonomic a framework/engine is without looking at a more complex project. Personally, if I could have a suggestion for Bevy developers, I would encourage them to implement things like a Minecraft clone, a Quake-type game clone, and maybe a platformer like Mario, to create a proper showcase of different components/features combined all together, furthermore, if they released such demo projects under a permissive license, it would allow people that are more into gameplay programming and less into engine/low-level programming, to just take these projects and build upon them, which would accelerate Bevy's adaptation and popularity.