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Bevy's Game Engine Fourth Birthday

62 点作者 sbt5679 个月前

3 条评论

diath9 个月前
I feel like every time Bevy is mentioned, on HN or elsewhere, a common question is "what are some examples of shipped games made in Bevy?" and there usually is not much to show, which is a big problem, while I personally have no interest in Rust/Bevy, and will most likely stick to C++ for game development, I feel like it would be in Bevy developers' best interest, to create showcase games. Currently, there are some technical demos and feature show offs, but these always look convincing regardless of the engine, because it's trivial to make trivial things look nice, however, it's hard to grasp the full picture of how ergonomic a framework/engine is without looking at a more complex project. Personally, if I could have a suggestion for Bevy developers, I would encourage them to implement things like a Minecraft clone, a Quake-type game clone, and maybe a platformer like Mario, to create a proper showcase of different components/features combined all together, furthermore, if they released such demo projects under a permissive license, it would allow people that are more into gameplay programming and less into engine/low-level programming, to just take these projects and build upon them, which would accelerate Bevy's adaptation and popularity.
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eknkc9 个月前
I see a lot of work being done on rust game engines &#x2F; ecs crates &#x2F; frameworks etc but I don’t think I’ve heard about an actual successful game launched based on the rust game dev ecosystem.<p>Are there any good examples?<p>Don’t get me wrong, bevy looks fantastic but I feel like rust is not the best language for game development. It is hard to do fast paced prototyping using rust. It is hard to do shitty things you might need to do like juggling memory in a definitely unsafe way.<p>And it also looks like ECS is not a nice to have but a must have in rust game dev. Borrow checker will not be your friend otherwise.<p>I might be completely wrong though. Also, I’m not a game dev, just interested in the concepts around it. Anyone successfully developing a game (that is not a basic space shooter) in rust?
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OtomotO9 个月前
I wonder how more often I&#x27;ll read about the UI focus... It was a focus point at the beginning of 2023, in a blog post.
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