I've been looking forward to them going back to the single-threaded shader for web exports. This is a huge step forward for Godot 4 and browser games.<p><a href="https://godotengine.org/article/progress-report-web-export-in-4-3/#single-threaded-web-export" rel="nofollow">https://godotengine.org/article/progress-report-web-export-i...</a>