Now if only they would admit defeat and support OpenGL ES. If they really want more "apps" on their platform, then removing the need to port that part of applications would be a huge win.
At this point, it appears to be possible to target iOS, Android, and webOS with C and OpenGL (I haven't tried building an app this way, but it's on my to-do list). Here's hoping that this development means I can add Windows Phone to this list. :-)