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Playstation 2 GS emulation – the final frontier of Vulkan compute emulation

222 点作者 cton9 个月前

5 条评论

nightowl_games9 个月前
How far do I gotta read before this article will expand the "GS" acronym? Interesting stuff but I'm being left behind here.
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badsectoracula9 个月前
&gt; Pray you have programmable blending<p>I prayed for programmable blending via &quot;blending shaders&quot; (and FWIW programmable texture decoding via &quot;texture shaders&quot; - useful for custom texture format&#x2F;compression, texture synthesis, etc) since i first learned about pixel shaders waay back in early 2000s.<p>Somehow GPUs got raytracing before programmable blending when the former felt like some summer night dream and the latter just about replacing yet another fixed function block with a programmable one :-P<p>(still waiting for texture shaders though)
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xgkickt8 个月前
My favorite part of the GS was the sheer insanity of the bus, 2560 bits wide in total with a clever split on the cache. The PS3 felt like a step down in some ways, blending especially.
bonzini9 个月前
How does this approach compare to Dolphin&#x27;s ubershader?
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MaxBarraclough9 个月前
What&#x27;s meant by <i>top-left raster</i>?
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