> Pray you have programmable blending<p>I prayed for programmable blending via "blending shaders" (and FWIW programmable texture decoding via "texture shaders" - useful for custom texture format/compression, texture synthesis, etc) since i first learned about pixel shaders waay back in early 2000s.<p>Somehow GPUs got raytracing before programmable blending when the former felt like some summer night dream and the latter just about replacing yet another fixed function block with a programmable one :-P<p>(still waiting for texture shaders though)