I'm autistic, but I've never found the appeal of D&D. All the challenges and social pitfalls are still there in interacting with other players, but on top of that there's an additional set of unfamiliar rules and expectations for how to play my character and the game. Outside of the social aspect, I don't enjoy it as a game much either, with its slow pace and focus on narrative.<p>Though, both groups I've played it with consisted of close seasoned players, none of whom I was particularly comfortable with, which isn't the best introduction. I'm curious how much the particular setup in the study affected the outcome, with the social reference sheets and presumably other unique factors - with how much D&D can vary based on the DM and players, it'd be interesting to see this study done with a variety of DMs guiding things in different ways.