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Godot for App Development

76 点作者 tiniuclx8 个月前

9 条评论

rychco8 个月前
I&#x27;m happy to see that this usage of Godot has continued. I&#x27;ve been interested in using Godot for application development since I saw their official &quot;Apps &amp; Tools - 2022 Showreel&quot;[1] video. The only concern I see commonly mentioned is in terms of accessibility (lack of screen reader support, etc.) - which could be a major drawback for certain types of software.<p>[1] <a href="https:&#x2F;&#x2F;youtu.be&#x2F;9kKp0oguzr8?si=tib32MgkXFqri7mC" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;9kKp0oguzr8?si=tib32MgkXFqri7mC</a>
throwawee8 个月前
I love Godot for games but it&#x27;s clearly not designed for utilities. The editor constantly uses a percentage of my CPU doing absolutely nothing. I don&#x27;t think Godot executables can stop redrawing the window, only lower the FPS. I don&#x27;t want my applications to be like that.
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SeasonalEnnui8 个月前
What is the deal with accessibility &amp; godot?<p>That&#x27;s largely my concern with Dear ImGui et al. It&#x27;s okay to have it as a debug environment in a game, it&#x27;s not okay to have it as an application. The lead developer agrees: &quot;I do know that Dear ImGui unfortunately does not align with requirements of accessible software. It was designed as a technical&#x2F;debug tooling software to be used as an overlay over 3d&#x2F;graphics applications which themselves tends to have little to no accessibility features. It&#x27;s not really my fault that people have started using it for desktop-ey applications.&quot; (GH issue 7892)
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rcarmo8 个月前
I built a couple of desktop utilities with Godot, and they work fine on both Mac and Windows (I didn’t need to use them in Linux since they are mostly file grouping&#x2F;management things). Pretty solid.<p>The one thing I don’t like about it is that you can’t really get the apps to look “native” in any shape or form, and that you have to roll your own widgets for a few things (which is why I went back to some of the wxWidgets stuff I have listed in <a href="https:&#x2F;&#x2F;taoofmac.com&#x2F;space&#x2F;dev&#x2F;native" rel="nofollow">https:&#x2F;&#x2F;taoofmac.com&#x2F;space&#x2F;dev&#x2F;native</a>)
tiniuclx8 个月前
I&#x27;ve written an article about why I think Godot is a good tool for general app development, not just for building games. The article talks about my experience working with Godot for a mobile app for musicians, as well as some insight from a WIP game project. At the end there is a list of other tools and applications that are built on top of Godot.<p>I hope you find it useful!
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isometric_88 个月前
I agree but I just wish, I wish it had three things: - customizable native menu bar - native file dialogs - drag &amp; drop support from the outside world<p>that would make it would be an excellent option for desktop app development.
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pjmlp8 个月前
Usually using game engines for app development isn&#x27;t a great idea given the things they were never designed for in first place.
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flavaz8 个月前
Very interesting- coincidentally I’ve been evaluating Godot for my own needs. Many apps have a “gamification” element that in my experience can feel clunky to implement on some frameworks- it then clicked for me that a game engine might be a better tool for the job
_bohm8 个月前
Great article. Another example I&#x27;m aware of is Blockhead, which is an experimental DAW that focuses on sampling and audio clip manipulation. The creator (@ColugoMusic on Twitter) regularly posts clips and progress, which I find fun to follow.
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