Real AI artists are spending hundreds of hours and their human labor is absolutely copyrightable.<p>There are three types of labor-intensive AI art: (1) ComfyUI node graph editing, (2) canvas-based compositions that use AI as a filter or brush, and (3) large multi-day compositions typically built for film and gaming. Sometimes all of these manual and laborious methodologies are employed for one work.<p>We're so past the "prompting" phase: artists are building complicated workflows, manually drawing and sketching on diffusion canvases, and spending days precisely rendering the videos that they want. It's more like Photoshop combined with custom-built shader pipelines than Midjourney. Or a long virtual filming and editing process with deliberate intention.<p>You wouldn't call algorithmic manipulation by Photoshop non-copyrightable. If AI is just a "brush" employed by a human, and the human is doing a substantial amount of work, it shouldn't render the entire work uncopyrightable.<p>If you'd like to see what actual AI artists are doing, check these out to get started:<p><a href="https://www.reddit.com/r/comfyui/" rel="nofollow">https://www.reddit.com/r/comfyui/</a><p><a href="https://www.reddit.com/r/aivideo/" rel="nofollow">https://www.reddit.com/r/aivideo/</a><p>Here's something that was "prompted", but that took days of effort in pre-production, composing, and editing:<p><a href="https://www.reddit.com/r/aivideo/comments/1ftvole/ouroboros_kling_15_ai_short_film/" rel="nofollow">https://www.reddit.com/r/aivideo/comments/1ftvole/ouroboros_...</a><p>Here's something else that was built up from lots of node graphs and drawing and editing. This is a tremendously complicated work:<p><a href="https://www.reddit.com/r/comfyui/comments/1fse25a/putting_this_here_because_it_deserves_more_views/" rel="nofollow">https://www.reddit.com/r/comfyui/comments/1fse25a/putting_th...</a><p>You can't possibly tell me that these are uncopyrightable.<p>And while you may or may not like these pieces yet, there is clearly something incredible is happening here. These are real artists. And as individual creators and small teams, they will soon be capable of taking on the likes of studios like Pixar without the millions of dollars of capital the big studios have employed.