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Building a Game with the Real Engine

145 点作者 luu7 个月前

12 条评论

Groxx7 个月前
Point and clicks have quite a few similar examples, the genre lends itself well to dioramas because even when it&#x27;s 3D it&#x27;s often a fixed camera path that you can optimize for.<p>As an example, a nice looking one from a decade ago: <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;205020&#x2F;Lumino_City&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;205020&#x2F;Lumino_City&#x2F;</a><p>Papetura also got a fair bit of attention for a while (for good reason, just look at it): <a href="https:&#x2F;&#x2F;youtu.be&#x2F;ZVhtuKleLuI" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;ZVhtuKleLuI</a><p>Personally I love the hand-crafted &quot;real&quot; look these bring. It tends to consume a <i>ton</i> of disk space, but it looks good pretty much forever.
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krypton2k7 个月前
There was a nice game in this style called The Neverhood.
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jtxt7 个月前
Reminds of an early tank simulator where the driver in the cockpit saw a video feed from a camera on a gantry they were slowly driving around a diarama. <a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=AcQifPHcMLE" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=AcQifPHcMLE</a><p>&quot;Real engine&quot; for just one player at a time though.
jamalaramala7 个月前
&gt; The other bad thing about 3d printing is layer lines. I had some bench parts printed, and I thought I could cover up the layer lines with acrylic paint, but it it turned out that even two layers of gesso followed by two layers of paint didn’t solve the problem.<p>You can fix that problem by sanding your 3d-printed object before applying acrylic paint. It&#x27;s also recommended to apply a primer before you paint it.
qw7 个月前
I accidentally hovered my mouse cursor over the images, and saw a detailed description. It may have been generated by AI, but it&#x27;s a nice touch that was not expected
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Charon777 个月前
You could do gaussian splat on the diorama picture and you can have pretty good dynamic camera movements where the player could walk around
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kleiba7 个月前
It seems quite obvious that Gen AI will be a major change in the creation of game assets. If not stand-alone then certainly in the form of AIded (get it?) tooling. In particular there&#x27;s huge potential for the indie market. If you&#x27;re thinking about starting up a company, that&#x27;s definitely a space where things are going to be hot IMO.
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bitwize7 个月前
Oddly enough, some of Cliff Bleszinksi&#x27;s first titles published by Epic (then Epic MegaGames) were point and click adventures like Palace of Deceit: The Dragon&#x27;s Plight. They had MSPaint graphics and VB code.<p>This is a lovely continuation of that same tradition that takes full advantage of your analogue craftsmanship skills.
robertlagrant7 个月前
Needle felting is fun! My daughter got a little needle felting kit for Christmas last year and I ended up doing most of it. I was terrible at it, but we had fun.
atkulp7 个月前
Truberbrook (<a href="http:&#x2F;&#x2F;trueberbrook.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;trueberbrook.com&#x2F;</a>) is a recent diorama game example.
fiala__7 个月前
this is neat! Diorama-based games are really underrated IMO. I&#x27;m currently attempting to do something related, building a game on top of Google Street View, with 3D audio and objects embedded in the panorama.
PinkMilkshake7 个月前
Something similar was done for the 1996 game <i>Creatures</i>. A part of the diorama still survives and is on display at the <i>Centre for Computing History</i> in <i>Cambridge</i> (<a href="https:&#x2F;&#x2F;www.computinghistory.org.uk&#x2F;det&#x2F;42694&#x2F;Creatures-Development-Model&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.computinghistory.org.uk&#x2F;det&#x2F;42694&#x2F;Creatures-Deve...</a>).
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