The foreground message is quite blunt<p>>> Here, Verne was a narrator of global integration. His heroes were compelled by a quest to resist
politics and oppose it: their triumphs relied on private sponsors, gentlemen’s clubs, scientific associations,
millionaires – not governments. They ventured afar in spite of government, not because
of it. Global order likewise rarely ever featured states, empires, or political actors. Private actors
were the chief benefactors, beneficiaries, and interlocutors.<p>But I found this article useful for the perspectives on 'worldmaking'. This helps to understand the elements in game dev (immersion) and speculative fiction (narrative transport) that make (or not) a successful game or book. Something that I find fascinating