As some of you may be aware, the Factorio: Space Age expansion came out on Monday, adding as much content, if not more, as the base game itself.<p>I've started a fresh save & ended up automating production of the first two science packs before being distracted by the biters enough to warrant investing in better defenses.<p>Currently working on a new mall design using the whole belt reader feature [0]. Having all inputs on the same belt makes extending the mall very easy as the input inserters can just grab whatever it is they need!<p>Planning to visit Fulgora first, and also hoping to start messing around with Quality [1] soon, as it seems very useful for space platforms.<p>How's your Factorio run going?<p>[0] https://factorio.com/blog/post/fff-405<p>[1] https://factorio.com/blog/post/fff-375
Any game where there is significant building/optimization involved is a bad combo for me and my ADHD.<p>There is another game called Stormworks (basically a vehicle design/engineering simulator with physics, all the way down to writing PID controllers in LUA for stability), on which I spent over 2000 hours in designing a nuclear powered VTOL with automatic defense systems that could also complete all the rescue missions.
I've been playing it quite a bit. Seems the early game is pretty much the same as old plain Factorio, just with a few subtle tweaks and quality-of-life improvements.<p>So far I've got up to blue science and managed to get a nuclear reactor going. Next thing I suppose is to get purple and yellow science going and get construction/logistics bots doing their thing.