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Scalable self-improvement for compiler optimization

2 点作者 foobazgt7 个月前

1 comment

foobazgt7 个月前
One of the fun parts of compiler optimizations is that they can be competing forces, for example inlining for speed and outlining for size. You can see a similar pattern in garbage collectors (throughout vs latency). It can be easy to land in an infinite loop or an oscillating function.<p>One technique I&#x27;ve seen is to set a goal for one optimization and, once that&#x27;s met, throw the remaining resources at the other target. That feels like a bit of a cop out, though.
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