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Ask HN: How do you teach Comp.Sci to your 6-10yo kids?

2 点作者 mezod7 个月前
By Comp.Sci I mostly meant: coding basics, logics, sparking curiosity with fiddling with tech in general, develop their own little projects.<p>They have already played with things like Scratch but it eventually becomes repetitive and they lose interest. They have played with the Turing Tumble and similar. Robotics might be a nice thing to try.<p>We could make 3 categories, resources they can consume with your guidance (1), resources they can consume alone (2), and games (3).<p>I&#x27;m particularly interested in (1), what resources&#x2F;projects have education in mind while having an adult guiding them through it?<p>Thanks for any suggestions!

6 条评论

turtleyacht7 个月前
Thinking algorithmically. For example, sequence, selection, and repetition. Compare a task to something a computer would do. Find humor in repeating an operation, or taking an instruction literally. Multiplication as repeated addition.<p>Problem decomposition. Reward attempts to spell a word based on what they know (phonetics). Show a word is made of letters, and sounds combine letters, and solving the smaller piece helps to get the larger whole. &quot;You can figure it out if you can break things down small enough to something you can handle.&quot;<p>Abstraction. When something funny happens or &quot;what if&quot; is asked, imagine a world where it&#x27;s possible. Ask what would be true in that world; what is discarded to simplify, and what is kept to define constraints.<p>Data structures. Make adhoc notebooks out of stapled paper. Fold and cut index cards. Show page numbers as a way to &quot;address&quot; other pages. When a container is full, mention overflow.<p>Composition. Use a copy machine to compose a scene. Copy an object, copy that plus another object, and repeat.
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7thaccount7 个月前
Take it one step at a time and make it fun. Little lessons when they&#x27;re in a good mood. You&#x27;ll figure it out.<p>I&#x27;d start with little text games in something like basic where you go over things like if statements, for loops, arrays...etc. Maybe start with figuring out a very bare bones game and figure out what the core components are. Maybe it involves accepting a string argument from the user, then has some if statements or something. Teach those components one at a time over a week. Then show how it can be combined in a simple text&#x2F;console game.<p>There are people on here that will say not to teach something like CS at this age. My daughter is in that 6-10 age group and we went over some econ books for kids and she hasn&#x27;t stopped talking about econ with me almost daily for the past year and can understand a lot of the basic concepts from a high level. It&#x27;s just stuff we talk about before bedtime and in the car. CS should be no different.
tssva7 个月前
Maybe just don&#x27;t try to foist Comp.Sci on young kids which from your description don&#x27;t seem to be particularly interested in the topic. Your kids interests don&#x27;t have to be and likely won&#x27;t be the same as yours.
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gus_massa7 个月前
Have you tried something like <a href="https:&#x2F;&#x2F;docs.python.org&#x2F;3&#x2F;library&#x2F;turtle.html" rel="nofollow">https:&#x2F;&#x2F;docs.python.org&#x2F;3&#x2F;library&#x2F;turtle.html</a>
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PaulHoule7 个月前
I was precocious but programming BASIC at the age of 10, maybe Python would be equivalent today.
tocs37 个月前
Maybe show some of the 2D cellular automata.