Spqce Quest 5 is the only one I go back to. It’s funny, has well-written and memorable characters (for Space Quest), there are few unwinnable situations, and the puzzles rely mostly on human rather than adventure game logic.<p>On the other hand, it feels like the studio ran out of money while making it. There’s a ton of planets in the game you never visit, it’s not a talkie even though the game before was, and one of the last things you do in the game is a huge trial-and-error maze that is 100% pure padding.